should have mentioned i was replying to the OP
I read this is as being in favor of mana ticks, however, upon rereading, I'm seeing that they were on the same wave length-ish. My badTo this effect, here are the changes I believe have a very high liklihood of damaging the job:[LIST=4][*]MP recovery now requiring casting Ice spells - This single almost entirely kills Non-Standard play. It removes many options on how a player can approach their Umbral Ice phase, such as cleverly utilising Transpose and unaspected instant cast spells such as Paradox, Xenoglossy and Thunder III. MP recovery occuring arbitrarily based on server "ticks" can be unintuitive, but the proposed solution is extremely heavy-handed. Alternatives would be to keep MP recovery unchanged from it's current behaviour, allowing current tick behaviour to continue in addition to the proposed change, or ideally having *any* non-fire spell cast during Umbral Ice to grant MP. Either of my latter suggested changes retain the "ease-of-use" desired without closing down an entire playstyle.
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