After musing more on the DT changes I would definitely appreciate an extra charge on mana font or a good cd adjustment to tackle drift issues, umbral soul available at the same level as transpose given it's your way to regen your mana between packs in dungeons now rather than transpose. Besides those two things, if the job needs additional changes to help maintain uptime I could see reducing recharge time of triplecast being helpful, returning ice paradox wouldn't be a bad idea either.
I do not want the mana tick changes reverted at all and I do not think ice paradox should give mana back if they do return it. We should have to cast blizzard if we want mana imo, non ice spells shouldn't give mana. I have no real interest in the return of non standard, the intended gameplay should be the most optimal and able to handle all encounters imo. Having an unintended playstyle be superior to the intended one jus comes across as the intended one being poorly designed, better to redesign the standard to be the most optimal and effective in all situations imo. Adjusting the timers to be slightly longer to allow for popping 4f4 before para would be good as well to allow for slow blm to continue existing. We don't know what the enounters are like but I do expect that if the fail state of losing flare star is occuring too frequently they will make adjustments to the BLM so that it functions as they desire.
I won't be mad if non std makes a return, but I don't think it is good for the job to have the intended gameplay loop be incapable of handling certain situations and being excused with, "play non standard". I also understand not all non std required a tick timer, but encouraging in any way third party to play to peak potential on a job is terrible and should stay gone.
Still looking forward to blasting away on BLM and curious what adjustments they will make to blm based on the combined feedback. I see far more positive reception to BLM changes in game, on twitter and on reddit than here.


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