Results 1 to 10 of 453

Hybrid View

  1. #1
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I'm just going to throw in my 2 cents here as a decent enough BLM player:

    - Thunderhead is a stupid system. Delete it and just make Thunder instant because the proc system is a huge noob trap.
    - Ice Paradox had 0 reason to be removed as what killed non-standard was the MP changes and because it's gone clipping transpose after B4 for an AF1 F3P is now optimal.
    - Despair needs to give Astral Souls as if you drop a F4 you just don't get access to the new capstone.
    - Fire Paradox being instant makes the later half Astral Fire window tighter unless you play at a faster GCD.

    Overall I dislike the changes but if I had to offer some immediate fixes it would be these.
    (13)

  2. #2
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JoshiKousei View Post
    I'm just going to throw in my 2 cents here as a decent enough BLM player:

    - Thunderhead is a stupid system. Delete it and just make Thunder instant because the proc system is a huge noob trap.
    - Ice Paradox had 0 reason to be removed as what killed non-standard was the MP changes and because it's gone clipping transpose after B4 for an AF1 F3P is now optimal.
    - Despair needs to give Astral Souls as if you drop a F4 you just don't get access to the new capstone.
    - Fire Paradox being instant makes the later half Astral Fire window tighter unless you play at a faster GCD.

    Overall I dislike the changes but if I had to offer some immediate fixes it would be these.
    I think you're right about Thunderhead; if they just made the spell instant and free by default the usage pattern wouldn't change. It'd be nice if maintaining a Thunder dot for a long enough time built up the charge you needed to cast a special Burst spell or something like that.

    The transpose-F3P isn't optimal any more, though, since it looks like (true to the published tooltip) AF3 and UI3 don't reduce the opposite element's damage at all. This means that you get the same average damage using F3P in astral vs. saving your proc for the umbral->astral swap (and therefore that choosing to do one or the other is the main way to adjust the length of your astral cycle over the course of a fight).
    (0)
    Last edited by Ferrinus; 06-11-2024 at 01:11 PM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ferrinus View Post
    I think you're right about Thunderhead; if they just made the spell instant and free by default the usage pattern wouldn't change. It'd be nice if maintaining a Thunder dot for a long enough time built up the charge you needed to cast a special Burst spell or something like that.

    The transpose-F3P isn't optimal any more, though, since it looks like (true to the published tooltip) AF3 and UI3 don't reduce the opposite element's damage at all. This means that you get the same average damage using F3P in astral vs. saving your proc for the umbral->astral swap (and therefore that choosing to do one or the other is the main way to adjust the length of your astral cycle over the course of a fight).
    I'm reminded of old PVP thunder where you had to fit X potency into it to get Thundercloud for both a burst and refresh.

    That'd be neat if Thunder instead of a dot was a compiler, but then, they really hate Wildfire.
    (2)

  4. #4
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ferrinus View Post
    The transpose-F3P isn't optimal any more, though, since it looks like (true to the published tooltip) AF3 and UI3 don't reduce the opposite element's damage at all. This means that you get the same average damage using F3P in astral vs. saving your proc for the umbral->astral swap (and therefore that choosing to do one or the other is the main way to adjust the length of your astral cycle over the course of a fight).


    >A spell of the opposite element can be cast at no cost but will deal reduced damage

    This is taken straight from the media tour build so transpose f3p is still optimal.
    (3)

  5. #5
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JoshiKousei View Post


    >A spell of the opposite element can be cast at no cost but will deal reduced damage

    This is taken straight from the media tour build so transpose f3p is still optimal.
    The AF3/UI3 tooltips fail to mention any damage penalty even though the ones for 1 and 2 mention 10% and 20% respectively. This might just be a mistake (the basic Aspect Mastery tooltip fails to mention that AF1 increases fire damage at all, but presumably the 40% increase remains) but I watched Rinon's video closely and noticed that Fire III did ~13k damage on hit out of neutral aspect but that it and Blizzard III continued to deal ~13k damage when used to swap aspects.
    (0)

  6. #6
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ferrinus View Post
    The AF3/UI3 tooltips fail to mention any damage penalty even though the ones for 1 and 2 mention 10% and 20% respectively. This might just be a mistake (the basic Aspect Mastery tooltip fails to mention that AF1 increases fire damage at all, but presumably the 40% increase remains) but I watched Rinon's video closely and noticed that Fire III did ~13k damage on hit out of neutral aspect but that it and Blizzard III continued to deal ~13k damage when used to swap aspects.
    UI3 lists -30% dmg to fire spells in the JP tooltips.

    (1)

  7. #7
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JoshiKousei View Post
    UI3 lists -30% dmg to fire spells in the JP tooltips.

    Ah, then you're right. This means transpose into F3P is still a gain, and we'll be choosing between using the guaranteed Firestarter for safety in astral phase or for damage coming out of umbral phase (and this second thing also requires being able to profitably cast Xeno or Thunder).
    (2)