Quote Originally Posted by Keichi View Post
Nope, i dont realy see, why i should be punished.
Ok, it can happen in new content, that i have trouble with the rotation, because im focusing to much of the battle field and arent able to cast (like, in Troja, or the third god raid).
But in overall do i have rarely trouble, with shooting 6 fire4 in one rotation. 3 or maybe even 4x fire 4, than refresher with paradox or fire1, and than again 3 fire4 and Despair as finisher.
And if i feel, that im not able to shoot all, do i simply using flare and despair, to end my mp and go into ice mode. I didnt care so much about it, to have a perfect rotation each time. If i srew up, do i trying to come back into my flow as fast as possible (one thing i like about blm is, that you can easily come back, after you entered your ice phase).
Before the changes you maybe lost one or two fire 4 by going into UI early. Now you also lose the new finisher and the stacks you build, so quit a dps loss. It is kinda more rigid now.
Its also probably better now to use 4 fire 4 > paradox > 3 fire 4 in the fire phase because of the instant cast of paradox and the timer ticking "earlier".

Solo content won't be a big problem, its easy enough already and there is always the very easy difficulty. Also mostly if there were dps checks in solo content, you were able to stand still anyway.

Quote Originally Posted by Keichi View Post
And, from what i saw, has the Blm mostly only improvements to the earlier stuff. At last, if you using the standard rotations.
Ice spells looks to increase your mp faster as before (had it today multiple times, that i ended up with only 6k mp, because the mp regenerated to slow in the ice phase, after using 2 ice spells).
This I don't understand or maybe my english is to bad. Normaly Blizzard 3, Blizzard 4 and Paradox is enough to regen all mana. Even if I use nonstandard I sometimes cap my mana. May I ask where you refresh thunder? That was also able to give time.
I'm not doubting you just trying to get what you mean.

Quote Originally Posted by Keichi View Post
The only improvement i would have in my mind now would be, to reduce the casting time of the spells a little.
The biggest problem of the Blm, is his slow speed. That can make the rest of the mechanic worse (reason, why i prefer spell speed in my stuff, even, when im a bit lower, as the speed build say, that you would need).
If i interpret the changes right then spell speed should be far better now then crit (a bummer for me who goes crit). I am against lowering spell speed. Its one of the few things that makes blm fun and in my opinion its identity. I also like slow cast times because it gives me time to look at the fight and think.