Quote Originally Posted by Bloody_Kenny View Post
I still don't understand the process of thinking behind removing non-standard. If it is not the intended way to play, then what is the intended way then? My tinfoil hat theory is that in the eyes of devs, BLM is never supposed to be this high-damage job. They give BLM such high numbers so it can make up for the fact that the average standard rotation player will fumble and lose uptime during the mechanics they create for the fight. And the damage will be equal to that of other casters in the end. EW was the first time I raided as BLM and some fights felt like no one gave a thought about how BLW would solve that. "Let's make them run back and forth nonstop for a minute! Who, BLM? They will figure something out, I dunno."

Of all the changes in DT, I only welcome Fire Paradox being instant and always giving Firestarter. Everything else is horrible.
The intended way is simply: shoot up all your mp in fire Mode, switch to ice to recover it, and than shoot it away again in fire Mode.

They added than some extra in the ice phase, for increasing the fire phase (ice shards).
The big problem was only, that aside of that, was ice spells more or less useless. Because the mp came over time was it possible, to fill up your gauge, and still had only be 6k mp (happens to me sometimes, that i was ready for fire phase switched, and noticed than, that the mp wasnt full yet).

This weekness is now removed. Ice spells gives the shard and it looks like, that you need on higher lvl only 1 ice spell to be ready again.
They improved the wanted way and choiced the most logical way (let ice spells recover the mp). Its even stronger, as I tought (at last, if they dont change the number to release).

It looks now, like it should have been the whole time.
Why should illogical playways, who want to ignoring half of the setting of the class, be the wanted way of the class?
That it was probably the better way, was mostly a "mistake" from the system.