Quote Originally Posted by Ferrinus View Post
I guess I don't see that much of a difference. I'm not actually casting Umbral Soul when enemies are onscreen even when I do have it, so the difference feels pretty minor. What I AM disappointed by, though, is that there doesn't appear to be any way to pause your timer out of combat, which makes all dungeons past level 70 just a little bit more annoying because you have to periodically hit Transpose or Umbral Soul to not interrupt your Polyglot generation.
I don't think anyone hits Umbral Soul while an enemy is targetable. The problem is that enemies are often not targetable and dungeons involve a lot of running between mob packs. Alliance raids, too. Currently, you can ensure you're always at max MP for the next pull by switching to ice, and at high levels you have a button to refresh your timer and gain hearts while you wait to cast again, which is Umbral Soul. They have removed the method to reliably be at full MP for the next pull, and not given any replacement until level 76, so in many dungeons you're reliant on Lucid Dreaming when you might have just ended a pull with Flare.

I think new BLM should be reasonably playable IF they lower Umbral Soul's level so that you can at minimum use it during downtime in UWU and UCOB, but it honestly deserves to be available before Crystal Tower.