I lowkey don't understand the intrinsic need of needing to make optional optimisation that barely pulls ahead in most scenarios anyways (especially for the effort it takes) be essentially deleted just so casuals "don't feel bad for not performing the ideal non-standard lines according to meta analyst dee-pee-ess".

All we do is lower ceilings and keep floors the same. Sorry, but this benefits noone except those with high levels of performance paranoia - who will still probably not perform standard line play to the maximum anyhow.

And honestly, saying "Summoner is great, look how many people play it, it is a success" is such a meme that I only believed CBU3/Yoshida might say. It's a job you can train a hamster to perform, is it really such a good metric to base job success on if people simply play it due to being easier than every other Caster (by basically not being a caster) and still somehow doing more damage than Red Mage (because clearly that's fair).

It's okay to have easy jobs, but can we have the ones with higher ceilings please stay the ones with higher ceilings? We don't need to lobotomize every job for people with performance anxiety.