Quote Originally Posted by Supersnow845 View Post
I made exactly the same assertion as you did

You entire half page argument I replied to basically boils down to “jobs can’t have complexity because then you are creating restrictions on content and that’s elitist”

Where is the logical conclusion of that argument

What if I think standard rotation BLM is too hard. Aren’t you being restrictive to me? What if I want to clear savage spamming fire 1? Ripping our job complexity in an effort to not be “elitist” is such a flawed argument because it has no logical conclusion

The only way to remove “elitism” of entry and optimisation of higher end content is to just remove said content from the game and flatten every job into a healer
No you didn't? You made an extreme exaggeration and think you had a gotcha moment. The logical conclusion of the argument is that it's better for jobs to just make sense to make room for complicated encounters and player engagement. You can get carried through savage spamming fire 1 if you want. There's no reason you couldn't do that. You'd just look like a fool if anyone even noticed. The job is plenty complex played the way it is intended to be played.

Try to have more nuance instead of being melodramatic.