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  1. #81
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    The lore stated, that its a phase where you gives your aether rest and time to recover. It never stated, that you are not allowed to use spells in that time (that is, what whe are doing allready). At the same time did she practicly even learned ice spells to enter that state. Whe even strenght that phase, by using ice spells (ice soul) and later creating ice shards, to support the fire phase. So, its looks to be connected from the start.
    In addition is it simply a game mechanic, to give Ice attacks more use.
    (1)

  2. #82
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Supersnow845 View Post
    Except non standard doesn’t break any lore conventions because as I said umbral ice is what restores MP, not channeling ice magic specifically, this is explained in the like level 5 THM quest

    If you oppose non standard lines it sounds like you actually oppose skills that facilitate their ability to exist (which is mainly transpose and xenoglossy) because remember the lore states there is no functional difference between xeno and blizzard 4 when in umbral ice because its umbral ice itself that allows for mana regen (same reason astral fire cancels natural MP regen)
    You're bending the lore to suit your own narrative. Blizzard 4 is an amazing animation and it should be meta to use it. Also it doesn't matter, because non-standard is dead and gone. It makes sense, it was intentionally squashed because the devs don't want people to take blizzard 4 off their bars just to be meta.

    "Cocobani: Controlling the expenditure of your power requires an understanding of aetheric balance. The scales can tip in one of two directions─astrally or umbrally.
    Cocobani: When your mind and spirit lean in an umbral direction, your thaumaturgy is affected by a state known as “Umbral Ice.” The potency of your spells is diminished, but they also require less energy to invoke.
    Cocobani: On the other hand, a thaumaturge in the “Astral Fire” state will find the potency of his/her incantations enhanced, but at a greater cost to his/her aetheric stamina."

    It makes sense to interpret it the way you did, but even with this wording you can interpret it that you have to cast ice spells to actually lean your mind and spirit in an umbral direction. Now that the game system forces you to cast ice spells in order to regain mana, that interpretation becomes truth.

    Especially when you consider that transpose doesn't add to umbral ice at all. It switches your current state, and the timer starts to go down. If you use it again, you go into astral fire. Transpose is neither here nor there, it does not lean the mind and spirit in either direction.
    (3)
    Last edited by HikariKurosawa; 05-26-2024 at 10:28 PM.

  3. #83
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao wouldn't mind if non-standard still allowed buts changes nots gonna affect Mao too much. Mao mostly standards already because Mao casts Blizzard IV in Mao rotation. Mao likes watch sparkly ice. SHINY!
    (4)

  4. #84
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    712
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    If non standard elimination was the target they could have just made the ice phase better.
    Instead of yet another fire spell charged by fire attacks why not make it so that ice spells charge it instead?
    If the damage was high enough non standard would then no longer exist. That would have made both sides happy
    As a blm main since heavensward I think that would be the best way. Not more fire spells and simplifications but enrichment of what we have.

    I only use nonstandard from time to time. I wouldn’t really miss it but I think there would have been better ways to change everything.
    (3)

  5. #85
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    No it’s a combo of 2 things

    1) to get this new skill you must press 6 fire 4’s, this means “short lines” (ie rotation loops where you don’t get umbral hearts so you don’t have enough mana to cast 6 fire 4’s) are pretty much gone since you basically need to do 6 fire 4’s now
    2) you now need to cast a spell (presumably an ice spell) in umbral ice to get mana back rather than just being in umbral ice. Most of the “non standard” play in BLM involves transposing into umbral ice then casting large gain spells like thunder 3 or xenoglossy to skip casting weak ice spells like blizzard 3 and blizzard 4

    The changes in DT are removing both of these situations
    I mean I get this, I understand the rotational "streamlining" is disappointing. I am just wondering if anyone is finding the flavor/aesthetic disappointingly unoriginal/innovative as well?
    (0)

  6. #86
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I feel for you BLM mains. Just like AST, our jobs which have optimization and mid-maxing potential have been taken away and simplified, all so the shitters of this game can feel better they aren't optimal because they couldn't be bothered to put the effort in.
    (7)

  7. #87
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zaytex View Post
    I feel for you BLM mains. Just like AST, our jobs which have optimization and mid-maxing potential have been taken away and simplified, all so the shitters of this game can feel better they aren't optimal because they couldn't be bothered to put the effort in.
    Imagine liking both Ast and BLM. (Although i play standard mostly)

    Oh yeah and liking old PLD....

    Fun times to play ff14!
    (2)

  8. #88
    Player
    jazzcatte's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Log Off
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    Also it doesn't matter, because non-standard is dead and gone. It makes sense, it was intentionally squashed because the devs don't want people to take blizzard 4 off their bars just to be meta.
    This is a really odd way to put this. People playing non-standard aren't using non-standard lines 100% of the time (that isn't usually possible or optimal). Non-standard lines provide additional flexibility to the rotation and allow players to fit it better into fights with downtime or phases that aren't friendly to a purely standard rotation.

    It would feel bad to lose that flexibility, which is why it would be nice if the devs would implement this (good! useful!) change in such a way that would still allow players to use more flexible lines on occasion (e.g. allowing t3 or xeno to restore mp in addition to b4/b1/umbral soul).

    Even if they don't, it's likely that some non-standard play will still exist, it'll just be much more niche (and likely a lot harder to execute and use, which I think goes counter to their intentions). We'll have to wait until we see media tour and/or the launch version of the job to know for sure, there are still open questions (does any mp at all restore from ticks when in ice, or is it 100% spells now? Does lucid dreaming restore mp? How much and when? etc.)
    (6)

  9. #89
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by jazzcatte View Post
    This is a really odd way to put this. People playing non-standard aren't using non-standard lines 100% of the time (that isn't usually possible or optimal). Non-standard lines provide additional flexibility to the rotation and allow players to fit it better into fights with downtime or phases that aren't friendly to a purely standard rotation.

    It would feel bad to lose that flexibility, which is why it would be nice if the devs would implement this (good! useful!) change in such a way that would still allow players to use more flexible lines on occasion (e.g. allowing t3 or xeno to restore mp in addition to b4/b1/umbral soul).

    Even if they don't, it's likely that some non-standard play will still exist, it'll just be much more niche (and likely a lot harder to execute and use, which I think goes counter to their intentions). We'll have to wait until we see media tour and/or the launch version of the job to know for sure, there are still open questions (does any mp at all restore from ticks when in ice, or is it 100% spells now? Does lucid dreaming restore mp? How much and when? etc.)
    Sounds way too complex to me, good thing it is being removed so everyone can strive to play their job to the fullest instead of just 0.0001% of the playerbase. Downtime should just be as simple as casting umbral soul to maintain full hearts and keep enochian running. It is downtime after all.

    If you can do more, there is pressure to do more. Having it your way makes high end content more exclusive and that's not a good thing. More people should be able to access the top level of play on all jobs. What you want is like, a really small and elitist high end community. It's different in PF, but top level statics will pressure their players to do everything they can and if it is too much then people will simply play a different job to get by in their statics, or not engage in the high end community at all because they would rather play black mage. This is why jobs like summoner are so popular in high end.

    It's almost like the elite couldn't care less about player engagement, because they are willing to do what it takes to get by and it only takes 8 people for a static. Doing what leads to a more active endgame playerbase is just better for the game's health. If sacrificing a really complicated flexibility that optimizes your potency will lead to greater player engagement, that's for the best even if it upsets a minority at the top a little bit. This is why capitalism is great in some ways, the majority rules because it's not like the elitists pay a higher subscription fee. Just look at how popular summoner has become if you want to know how it works.

    If you lose all charges of the new fire buildup upon switching to umbral ice and the potency is too strong to miss out on, that pretty much does it.
    (1)

  10. #90
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Sounds way too complex to me, good thing it is being removed so everyone can strive to play their job to the fullest instead of just 0.0001% of the playerbase. Downtime should just be as simple as casting umbral soul to maintain full hearts and keep enochian running. It is downtime after all.

    If you can do more, there is pressure to do more. Having it your way makes high end content more exclusive and that's not a good thing. More people should be able to access the top level of play on all jobs. What you want is like, a really small and elitist high end community. It's different in PF, but top level statics will pressure their players to do everything they can and if it is too much then people will simply play a different job to get by in their statics, or not engage in the high end community at all because they would rather play black mage. This is why jobs like summoner are so popular in high end.

    It's almost like the elite couldn't care less about player engagement, because they are willing to do what it takes to get by and it only takes 8 people for a static. Doing what leads to a more active endgame playerbase is just better for the game's health. If sacrificing a really complicated flexibility that optimizes your potency will lead to greater player engagement, that's for the best even if it upsets a minority at the top a little bit. This is why capitalism is great in some ways, the majority rules because it's not like the elitists pay a higher subscription fee. Just look at how popular summoner has become if you want to know how it works.

    If you lose all charges of the new fire buildup upon switching to umbral ice and the potency is too strong to miss out on, that pretty much does it.
    If on log in everyone instantly got a clear of the current savage tier and a full suite of relics then savage engagement will reach 100%
    (9)

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