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  1. #1
    Player
    Galvuu's Avatar
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    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ianmaru View Post
    ???
    snip
    I love this mindset.
    "Well, since every other class than class A can only have pizza for lunch, now class A is also only allowed to get pizza, even though they preferred chicken nuggets every now and then. We just serve pizza now."
    If another job suddenly gets the depth BLM has now, unless I'm really put off by the aesthetics of the class (like NIN or SAM, which I just dislike in general), I'll play it.

    People really show how recently they started playing. In HW, one of the jobs with most depth and complexity was SCH. In fact, I still think HW SCH, with Cleric dancing, with the old fairy buffs (the haste, the magic defense boost and all that), with supervirus, with the xclass dots that weren't naturally aligned, with the MP-hungry Miasma II for weaving, with the old Energy Drain VS Lustrate (and I'm not even going into the % Lustrate made to be used in Cleric, since that got removed way faster) was one of the best jobs in XIV history. When all of that got slashed in SB, I moved to BLM and SMN. I progged every Ultimate and Savage fight in ShB on SMN too, I liked the second iteration with the ogcd egi assaults (the instant gcd egi assaults were ok too, tho). Then they annihilated that SMN, and all that was left was BLM.
    People just assume players haven't been hoping between jobs as more and more get sacrificed to the altar of "balance", which is achieving nothing at all in terms of gameplay feel or encounter quality.

    So yea, I'd change jobs for the 4th time if what you're describing happens.
    (My wife had a similar trajectory, starting with DRK in HW, then WAR in SB, then PLD in ShB and now GNB)
    Ofc, at this rate, the game will never have any depth of gameplay ever again. SCH, DRK, SMN, WAR, and now BLM- I'm sure there are more examples, but I didn't reach an acceptable level of mastery in those jobs. We, as a playerbase, need to defend the few jobs with depth left, otherwise, in a few years, in a XIV post complete-homogenization, no one will even remember how much this game's gameplay has lost. To this day, I still want any version of HW, SB or ShB SMN and HW SCH back. I'd really love to play those jobs again. But I guess I should just accept they're taking my last toy away, get bored in 2 months with DT and uninstall the game :>
    (11)
    Last edited by Galvuu; 05-20-2024 at 12:45 AM.

  2. #2
    Player
    Ianmaru's Avatar
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    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Galvuu View Post
    So yea, I'd change jobs for the 4th time if what you're describing happens.
    (My wife had a similar trajectory, starting with DRK in HW, then WAR in SB, then PLD in ShB and now GNB)
    Now so you believe this is the right stance? if it is the right stance, then, doesnt it mean ppl ideally would change job towards the job that has the most depths? right?
    so in turns, in ideal scenario, it would make a lot of ppl change job to BLM. just like you and your wife. and thus the player-job distribution tips toward BLM, because it has that one special thing that every other jobs dont have. and thats exactly the problem. having something special on one job, makes that job treated differently by the player base. your answer simply proves my point about the importance of 'fairness' and 'balance' between the jobs.
    (0)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ianmaru View Post
    Now so you believe this is the right stance? if it is the right stance, then, doesnt it mean ppl ideally would change job towards the job that has the most depths? right?
    so in turns, in ideal scenario, it would make a lot of ppl change job to BLM. just like you and your wife. and thus the player-job distribution tips toward BLM, because it has that one special thing that every other jobs dont have. and thats exactly the problem. having something special on one job, makes that job treated differently by the player base. your answer simply proves my point about the importance of 'fairness' and 'balance' between the jobs.
    I have no idea what you're even talking about. My stance is that jobs should have varied depth of gameplay. Ideally all- I'm content with some being simpler and more accessible (one per role, for example, like WHM/RDM or SMN/DNC/WAR can be the "simple, intro jobs"). Also, the fact I'd hop (very begrudgingly, I'd add) to another job is completely irrelevant to this problem, it's just a symptom of the sickness that's modern job design.
    What you're saying about people chasing the jobs with the most depth is also untrue. BLM is one of the least played jobs in the game. The only time there was any significant migration to it was ARR (when SMN was really bad due to long ramp up and downtime in Coils and some HM primals too). In fact, it still is, in EW. If you check on a certain spreadsheet site the clear rates per job, BLM is one of the lowest, down there with BRD and MNK as one of the three least played jobs for Anabaseios.
    By far and large, the playerbase prefers simple, easier jobs. Which is aggravating, because those people already have over half of the jobs being brutally simplified every expac, and people that want more intricate, hard-to-master, fluid gameplay get less and less with time. It's like it's a crime that I enjoy complicated jobs with a kit that can be adapted to different situations.
    (14)

  4. #4
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Galvuu View Post
    I have no idea what you're even talking about. My stance is that jobs should have varied depth of gameplay. Ideally all- I'm content with some being simpler and more accessible (one per role, for example, like WHM/RDM or SMN/DNC/WAR can be the "simple, intro jobs"). Also, the fact I'd hop (very begrudgingly, I'd add) to another job is completely irrelevant to this problem, it's just a symptom of the sickness that's modern job design.
    What you're saying about people chasing the jobs with the most depth is also untrue. BLM is one of the least played jobs in the game. The only time there was any significant migration to it was ARR (when SMN was really bad due to long ramp up and downtime in Coils and some HM primals too). In fact, it still is, in EW. If you check on a certain spreadsheet site the clear rates per job, BLM is one of the lowest, down there with BRD and MNK as one of the three least played jobs for Anabaseios.
    By far and large, the playerbase prefers simple, easier jobs. Which is aggravating, because those people already have over half of the jobs being brutally simplified every expac, and people that want more intricate, hard-to-master, fluid gameplay get less and less with time. It's like it's a crime that I enjoy complicated jobs with a kit that can be adapted to different situations.
    I agree completely with you, it's a really awful feeling that as time goes on the people who enjoy in the way we do are less and less welcome.
    (9)

  5. #5
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    this might be my last response, as at first I only wanted to give an understanding, not engaging in debate.

    Quote Originally Posted by Galvuu View Post
    I'm content with some being simpler and more accessible (one per role, for example, like WHM/RDM or SMN/DNC/WAR can be the "simple, intro jobs"). Also, the fact I'd hop (very begrudgingly, I'd add) to another job is completely irrelevant to this problem, it's just a symptom of the sickness that's modern job design.
    you want the game design to be diverse in terms of complexity is irrelevant with this thread which is specifically about BLM change.
    the game has already moved away from your desired design and at this point BLM is the only one that has 'special treatment' and thus in grand scale of thing its not good and need to fall in line.
    and the fact you'd hop to another job is relevant to prove the problem with BLM being the special snowflake it is now.

    Quote Originally Posted by Galvuu View Post
    "Well, since every other class than class A can only have pizza for lunch, now class A is also only allowed to get pizza, even though they preferred chicken nuggets every now and then. We just serve pizza now."
    also you're bummed by this because you're part of class A. At least now Class B-Z would definitely complain less, and stop changing class to class A due to the privilege class A has.

    Quote Originally Posted by Cyth_ View Post
    I would feel good if more jobs got more rotational depth and flexibility
    first, i said one other job. not 'more jobs'. only one other specific job, and after BLM gets gutted.
    You can feel good about it but the most likely scenarios are:
    1. you'll complain how that one other job gets to have nonstandard play, but not BLM.
    2. you'll change job to that one specific other job just like Galvuu and Galvuu's wife.

    None of it is the good outcome.
    tell me you wouldn't do any of them, I dare you.

    Quote Originally Posted by Cyth_ View Post
    we want them to walk back the changes that have stripped so many jobs of their depth. Yes, BLM should not be an outlier but it is for the complete opposite reason to what you are suggesting.
    what is the title of this thread again?
    'Please reconsider 7.0 BLM changes'? or 'please reconsider homogenisation thats been happening since 4.0'? at the current state of FFXIV job, exactly as you said, BLM should not be an outlier, thus I support BLM change on 7.0.

    because if BLM can keep its current depth, then all the other jobs also should get the privilege to have such depth too. but as I said before, changing one job to fit with the other 18 jobs is easier than changing 18 jobs to fit that one special, privileged job.

    (although if they suddenly choose the latter, then I support that too. I'm all for job balance & fairness.)
    (1)
    Last edited by Ianmaru; 05-20-2024 at 03:15 AM.

  6. #6
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ianmaru View Post
    [/I]
    i cannot get over how aggressively bad your stance is here, it truly does baffle the mind
    (2)

  7. #7
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Ianmaru View Post
    Now so you believe this is the right stance? if it is the right stance, then, doesnt it mean ppl ideally would change job towards the job that has the most depths? right?
    so in turns, in ideal scenario, it would make a lot of ppl change job to BLM. just like you and your wife. and thus the player-job distribution tips toward BLM, because it has that one special thing that every other jobs dont have. and thats exactly the problem. having something special on one job, makes that job treated differently by the player base. your answer simply proves my point about the importance of 'fairness' and 'balance' between the jobs.
    I'm sorry but this is just absurd and such an obvious misunderstanding of Galvuu's point. The issue is not people switching to BLM, that is simply a symptom of the actual issue - homogenisation. I really do not understand how we can be clearer about this, we want them to walk back the changes that have stripped so many jobs of their depth. Yes, BLM should not be an outlier but it is for the complete opposite reason to what you are suggesting.
    (10)