Quote Originally Posted by Ianmaru View Post
yea because the 'depth' of the current BLM is mostly enjoyed by the smarter & better than average players only, which is the minority. the average players dont really care about minmaxing thru nonstandard play. and the existence of nonstandard play is what makes BLM the special snowflake it is now. it makes BLM the only job with so much depths compared to the other jobs, and the purpose of removing the nonstandard play is to make BLM not sticking out like a sore thumb in terms of its depth when compared to the other job. A fair change, I must say. as a person who plays every single jobs decently, and minmaxes & optimizes everything as well, I agree that BLM needs to fall in line.
Why though? By your own admission, non-standard play is entirely optional and you can optimise BLM's damage output to a large extent without it? It's a 2% gain at absolute best, and getting that 2% requires such significant skill and planning that at that point it doesn't really matter what job that person is playing because they will crush anything the game throws at it.

After all these replies from people with a similar position, I am still left wondering why an option is a bad thing? Making all spells restore MP under Umbral Ice preserves this option for those who still want it, whilst giving other players who don't want to deal with MP ticks.