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  1. #21
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Darkpaw View Post
    Or it comes across that job design wasn’t the major focus in 7.0 where they’ve confirmed changes to fight design, confirmed massive graphics overall, announced a lot of new content, and already confirmed they are working on mass job overhauls to showcase individuality and reintroduce complicated play in 8.0 (said through multiple interviews) and rather than celebrating though it is kinda funny to finally see something anything happen to the precious baby black mage.

    I’m more cackling at the grossly inept over reaction to a 22 second trailer clip? And 2 lines of text… without seeing a single tool tip, without touching it at all? To understand what’s feasible and what’s not.

    Do have any idea of how many times the job changes live letter have wound people in this game only for their baseless fears to be disproven through media tour info or through actual gameplay.

    Sch’s were horrified and furious over EW changes, they’re the best healer in the game.

    And you want us to worry about one of the most popular jobs in the game. Who’s never been nerfed, never been treated badly at all, been the pinnacle of “stay the course” for ten years. The job that has never had a bad iteration. The producer’s main job. Off of your baseless speculation of a once again 20 second heavily edited trailer clip, and two lines of vague text.

    So forgive us our snarky comments. I watched this dev team destroy everything i love about mch, destroy summoner, destroy dark knight, destroy ast. You doomposting about black mage.. is just hilarious to me.
    I'm sorry but "wait 2 years for the gameplay to improve" is an objectively awful approach to a game we pay for monthly. Many of the concerns about the direction of job design and the trend towards homogenisation have been raised as far back as the overhaul coming into Shadowbringers. It is dishonest to suggest that SE would be unaware of this feedback for the last 4 years, and if it somehow conspires that they are (see MCH ping issues being brought up), then it reflects on their ability to look at *global* feedback very poorly.

    I hope that you are also aware that the job design team has little to no connection or impact on the graphics and technical teams handling the visual update?

    And finally, I prefaced much of my original post with "based on speculation"? If any of what I have said turns out not to be true, then there is no harm done. If it is however, then it (hopefully) raises the feedback as soon as possible, to give the development team as much time as possible to review it.
    (19)

  2. #22
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    I like how these people who don't even play the job crawl out of the woodwork to celebrate the destruction of its depth (that gave you, at most, a 2% damage increase on average).
    Like, no one can have fun.
    They celebrate the misery of others not realizing that if all jobs devolve to healer levels of spamming 11111, then there will never be any alternative.
    Instead of this petty display, maybe people should band and point at the few good jobs with a skill ceiling the game has left and demand all others to be elevated (or, in many cases, re-elevated) to that standard.

    But I guess we're all crabs in this bucket that is modern XIV, dragging each other down so we all sink into the poverty that is current XIV gameplay.

    Cyth, I subscribe all that you've said, even if I know it will fall on deaf ears.
    (21)

  3. #23
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Darkpaw View Post
    You all do understand that the expansion was... balanced around these job changes right? It's not just go in press button and revert to last save state right? Like fights were designed with these actions in mind. They're already working on next expansions job reworks.. so like minor things may be adjusted but chances for a full reversion of job changes.. is just.. a flight of fancy.
    Oh boy, because that worked stellar in Abyssos, right? Gut all the jobs and suddenly, huh-oh, turns out 8S door boss is a problem. I have full confidence that will, surely, never happen again
    (16)

  4. #24
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by fulminating View Post
    Absolute hogswash. it was viewed as a visually underwhelming button (especially when sandwiched between verfinisher and shadowbringer and contrasted with the flashier ast/sage pewpewlasers/primal rend) with possible niche use until it was shown to be a full 20s sprint and mit in the media tour.
    To my recollection, SCH mains were, in fact, livid about SCH changes. Ironic that aoe sprint for 20s was so overpowered it had to be nerfed. Really underscores one of the biggest problems of EW fight design. If sprint makes the fight substantially easier, then you're making movement a core mechanic of difficulty, and classes that don't like or have trouble moving are at a severe disadvantage. Partially underscores why BLM specifically really needed to be updated, and also why RDM has been in the bottom 5 for least played jobs.
    (0)

  5. #25
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    I like how these people who don't even play the job crawl out of the woodwork to celebrate the destruction of its depth (that gave you, at most, a 2% damage increase on average).
    Like, no one can have fun.
    They celebrate the misery of others not realizing that if all jobs devolve to healer levels of spamming 11111, then there will never be any alternative.
    Instead of this petty display, maybe people should band and point at the few good jobs with a skill ceiling the game has left and demand all others to be elevated (or, in many cases, re-elevated) to that standard.

    But I guess we're all crabs in this bucket that is modern XIV, dragging each other down so we all sink into the poverty that is current XIV gameplay.
    Oh, I'm crawling out of the woodwork because I am lauding the destruction of its supposed depth. And I actually have played the class literally ever in EW. Sure, I'm not as good as you are because BLM is a cancer of bad class design and playing it is less appealing an idea than getting teeth pulled. I want a class I used to love to be fun again, and the destruction of nonstandard is the first step towards fixing this godawful mess of a class.
    (1)

  6. #26
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Taranok View Post
    Oh, I'm crawling out of the woodwork because I am lauding the destruction of its supposed depth. And I actually have played the class literally ever in EW. Sure, I'm not as good as you are because BLM is a cancer of bad class design and playing it is less appealing an idea than getting teeth pulled. I want a class I used to love to be fun again, and the destruction of nonstandard is the first step towards fixing this godawful mess of a class.
    By your own admission, BLM has worked fundamentally the same and has had a every iteration be good, yet you want it to revert to something you "loved"?

    (Nonstandard has been a thing since at least 5.0 by the way, i.e. 4+ years).
    (10)

  7. #27
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Taranok View Post
    To my recollection, SCH mains were, in fact, livid about SCH changes. Ironic that aoe sprint for 20s was so overpowered it had to be nerfed. Really underscores one of the biggest problems of EW fight design. If sprint makes the fight substantially easier, then you're making movement a core mechanic of difficulty, and classes that don't like or have trouble moving are at a severe disadvantage. Partially underscores why BLM specifically really needed to be updated, and also why RDM has been in the bottom 5 for least played jobs.
    You say this, yet non-standard BLM is kinda what you're asking for. The entire thing that makes non-standard BLM so appealing to us is the fact that with considerate and resourceful play, you can make the job not just work but excel in the situations you have described. Standard BLM is still completely sufficient in these situations (an average BLM who drops uptime several times in a fight to resolve mechanics will often perform comparably if not better than a SMN or RDM of similar skill), but non-standard allows players who want to squeeze more out of the job the opportunity to do so *if* they wish, and with considerable effort and planning on their part.

    At the end of day, you seem to be decrying "homogenisation" of other jobs in the game, yet are adamantly against a playstyle of a job that has emerged in recent years without breaking game balance? Apologies, but your position is just not adding up to me.
    (10)

  8. #28
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cyth_ View Post
    By your own admission, BLM has worked fundamentally the same and has had a every iteration be good, yet you want it to revert to something you "loved"?

    (Nonstandard has been a thing since at least 5.0 by the way, i.e. 4+ years).
    A class can get substantially worse over time because it stays in place while the game moves on without it. These aren't mutually exclusive concepts. Plus, the changes made in future expansions spoil the past, esp for black mage where it has regularly gotten nerfed.

    Quote Originally Posted by Cyth_ View Post
    You say this, yet non-standard BLM is kinda what you're asking for. The entire thing that makes non-standard BLM so appealing to us is the fact that with considerate and resourceful play, you can make the job not just work but excel in the situations you have described. Standard BLM is still completely sufficient in these situations (an average BLM who drops uptime several times in a fight to resolve mechanics will often perform comparably if not better than a SMN or RDM of similar skill), but non-standard allows players who want to squeeze more out of the job the opportunity to do so *if* they wish, and with considerable effort and planning on their part.

    At the end of day, you seem to be decrying "homogenisation" of other jobs in the game, yet are adamantly against a playstyle of a job that has emerged in recent years without breaking game balance? Apologies, but your position is just not adding up to me.
    This is so heavily confirmation biased that I literally cannot even say it. My stance is, explicitly, death to nonstandard BS. I don't mind slight changes off standard in relation to boss specific mechanics, especially related to DPS optimization with weird boss uptime. But that is miles apart from asking for nonstandard rotations.

    I am, explicitly, so you can't twist my words, asking for nonstandard BLM to die. I also want BLM to fit in the content the devs are making, which endwalker made absolutely clear is not the case. The class needs to be normalized so it can actually be adjusted to fit the content the devs are making.

    And a BLM isn't competing with SMNs or RDMs. It's competing with MCHs and SAMs. To even compare them in the same slot is foolish at best. Like sure, you can choose to also not take a SMN or RDM, but if you choose to take a BLM and it's pulling SMN and RDM damage, or just barely beating it, your team has problems. It's a big part of why no one played BLM for at least the first half of endwalker.
    (4)
    Last edited by Taranok; 05-19-2024 at 10:33 AM.

  9. #29
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Good or bad, we can only say Non-standard gameplay is not intended by SE. It is obvious that most of the DT changes are targeted towards removing Non-standard gameplay.
    (2)

  10. #30
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Correct me if I'm wrong, but you still haven't stated why you think non-standard is bad and should be removed? You seem to just be talking around the same nebulous points of "it generally goes against what SE want".

    Also citation is certainly needed for you to claim "nobody played BLM" at the start of the expansion.
    (10)

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