Quote Originally Posted by Taranok View Post
To my recollection, SCH mains were, in fact, livid about SCH changes. Ironic that aoe sprint for 20s was so overpowered it had to be nerfed. Really underscores one of the biggest problems of EW fight design. If sprint makes the fight substantially easier, then you're making movement a core mechanic of difficulty, and classes that don't like or have trouble moving are at a severe disadvantage. Partially underscores why BLM specifically really needed to be updated, and also why RDM has been in the bottom 5 for least played jobs.
You say this, yet non-standard BLM is kinda what you're asking for. The entire thing that makes non-standard BLM so appealing to us is the fact that with considerate and resourceful play, you can make the job not just work but excel in the situations you have described. Standard BLM is still completely sufficient in these situations (an average BLM who drops uptime several times in a fight to resolve mechanics will often perform comparably if not better than a SMN or RDM of similar skill), but non-standard allows players who want to squeeze more out of the job the opportunity to do so *if* they wish, and with considerable effort and planning on their part.

At the end of day, you seem to be decrying "homogenisation" of other jobs in the game, yet are adamantly against a playstyle of a job that has emerged in recent years without breaking game balance? Apologies, but your position is just not adding up to me.