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  1. #1
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    Yeah it's definitely intentional. what's not intentional is the current nonstandard play.
    The game doesnt have elemental strength/weakness mechanics, so BLM whose identity is hitting enemies with the elemental spells they're weak against, need something new to make their elemental spells relevant. Their solution is make all the different element spells have their own use, so we have a reason to use all the different element.
    And so they decided to make it like this:

    lightning element: DoT
    fire element: pure damage
    ice element: MP recovery

    on paper it looks good. but in practice, with the current job mechanic that relies on mp ticks, ppl find a way to recover MP without casting the ice spells. which defeats the purpose of making the ice spells recover MP.
    So the point is they want all the 3 elements used properly, instead of having the ice spell avoided due to the nonstandard play.
    (2)
    Last edited by Ianmaru; 05-26-2024 at 11:07 PM.

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    The lore stated, that its a phase where you gives your aether rest and time to recover. It never stated, that you are not allowed to use spells in that time (that is, what whe are doing allready). At the same time did she practicly even learned ice spells to enter that state. Whe even strenght that phase, by using ice spells (ice soul) and later creating ice shards, to support the fire phase. So, its looks to be connected from the start.
    In addition is it simply a game mechanic, to give Ice attacks more use.
    (1)

  3. #3
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao wouldn't mind if non-standard still allowed buts changes nots gonna affect Mao too much. Mao mostly standards already because Mao casts Blizzard IV in Mao rotation. Mao likes watch sparkly ice. SHINY!
    (4)

  4. #4
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    871
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    If non standard elimination was the target they could have just made the ice phase better.
    Instead of yet another fire spell charged by fire attacks why not make it so that ice spells charge it instead?
    If the damage was high enough non standard would then no longer exist. That would have made both sides happy
    As a blm main since heavensward I think that would be the best way. Not more fire spells and simplifications but enrichment of what we have.

    I only use nonstandard from time to time. I wouldn’t really miss it but I think there would have been better ways to change everything.
    (3)

  5. #5
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    No it’s a combo of 2 things

    1) to get this new skill you must press 6 fire 4’s, this means “short lines” (ie rotation loops where you don’t get umbral hearts so you don’t have enough mana to cast 6 fire 4’s) are pretty much gone since you basically need to do 6 fire 4’s now
    2) you now need to cast a spell (presumably an ice spell) in umbral ice to get mana back rather than just being in umbral ice. Most of the “non standard” play in BLM involves transposing into umbral ice then casting large gain spells like thunder 3 or xenoglossy to skip casting weak ice spells like blizzard 3 and blizzard 4

    The changes in DT are removing both of these situations
    I mean I get this, I understand the rotational "streamlining" is disappointing. I am just wondering if anyone is finding the flavor/aesthetic disappointingly unoriginal/innovative as well?
    (0)

  6. #6
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    122
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I feel for you BLM mains. Just like AST, our jobs which have optimization and mid-maxing potential have been taken away and simplified, all so the shitters of this game can feel better they aren't optimal because they couldn't be bothered to put the effort in.
    (7)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zaytex View Post
    I feel for you BLM mains. Just like AST, our jobs which have optimization and mid-maxing potential have been taken away and simplified, all so the shitters of this game can feel better they aren't optimal because they couldn't be bothered to put the effort in.
    Imagine liking both Ast and BLM. (Although i play standard mostly)

    Oh yeah and liking old PLD....

    Fun times to play ff14!
    (2)

  8. #8
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I don't see how non-standard lines is even a problem when no one is required to use it and most probably don't know it exists, and if they do they aren't using it anyway [me included]. Taking away that micro-optimization only hurts the players who enjoy that sort of thing, it doesn't hurt the ones who will never interact with it nor care to.
    (12)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I lowkey don't understand the intrinsic need of needing to make optional optimisation that barely pulls ahead in most scenarios anyways (especially for the effort it takes) be essentially deleted just so casuals "don't feel bad for not performing the ideal non-standard lines according to meta analyst dee-pee-ess".

    All we do is lower ceilings and keep floors the same. Sorry, but this benefits noone except those with high levels of performance paranoia - who will still probably not perform standard line play to the maximum anyhow.

    And honestly, saying "Summoner is great, look how many people play it, it is a success" is such a meme that I only believed CBU3/Yoshida might say. It's a job you can train a hamster to perform, is it really such a good metric to base job success on if people simply play it due to being easier than every other Caster (by basically not being a caster) and still somehow doing more damage than Red Mage (because clearly that's fair).

    It's okay to have easy jobs, but can we have the ones with higher ceilings please stay the ones with higher ceilings? We don't need to lobotomize every job for people with performance anxiety.
    (15)

  10. #10
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I, honestly, don't think the intention was the kill non-standard lines. I just don't think they took it into account when doing the level 100 design.
    (0)

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