


Lmao imagine praising BLM and then celebrating taking out its depth instead of wishing all the other jobs could enjoy the same. As an average player, you seem pretty bothered despite "not caring".yea because the 'depth' of the current BLM is mostly enjoyed by the smarter & better than average players only, which is the minority. the average players dont really care about minmaxing thru nonstandard play. and the existence of nonstandard play is what makes BLM the special snowflake it is now. it makes BLM the only job with so much depths compared to the other jobs, and the purpose of removing the nonstandard play is to make BLM not sticking out like a sore thumb in terms of its depth when compared to the other job. A fair change, I must say. as a person who plays every single jobs decently, and minmaxes & optimizes everything as well, I agree that BLM needs to fall in line.
I posted about this in the BLM post in the General forums, however, I would be curious to know how Manafont could potentially be used. By looking at the job trailer, it seems to grant 3 Umbral Hearts, Paradox, refresh AF timer and restore MP. Now, with everything it seems to grant, it might be a safe bet it restores ALL of your MP to allow another AF phase without having to enter UI at all. Just curious as to whether this could potentially change anything or add anything.
This is coming from someone who plays BLM casually, so follows the standard rotation and has basically no knowledge of the non standard lines.



Funny enough, I don't think Manafont matters much. Under burst, depending on the potency of the nuke, you might just do the nuke into Xeno spam. Fire IV is usually not strong enough to be used under burst unless you have to, and the nuke takes so long to setup half the buffs will have fallen off. It just gives you a very long AF cycle. I wonder if this will cause your AF to desync from the 2 mins tho, since, assuming non-standard is gone, it will be much worse to set up a "perfect" burst window.I posted about this in the BLM post in the General forums, however, I would be curious to know how Manafont could potentially be used. By looking at the job trailer, it seems to grant 3 Umbral Hearts, Paradox, refresh AF timer and restore MP. Now, with everything it seems to grant, it might be a safe bet it restores ALL of your MP to allow another AF phase without having to enter UI at all. Just curious as to whether this could potentially change anything or add anything.
also worth noting for the sake of Mikey_R that it's very fight dependant - ideally you want to dump Xenoglossy yes, but non-standard is really just shifting around resources like procs, CDs and polyglots to where you need them. So if you need to use Xenoglossy or Manafont somewhere earlier in the fight to enable a specific sequence, then that will have an impact on what you can later put into raid buffs.Funny enough, I don't think Manafont matters much. Under burst, depending on the potency of the nuke, you might just do the nuke into Xeno spam. Fire IV is usually not strong enough to be used under burst unless you have to, and the nuke takes so long to setup half the buffs will have fallen off. It just gives you a very long AF cycle. I wonder if this will cause your AF to desync from the 2 mins tho, since, assuming non-standard is gone, it will be much worse to set up a "perfect" burst window.
The tradeoff between movement and buff contribution at specific times is a really deep topic with a huge amount of headroom to adjust based on encounter timelines and party composition![]()



In most (though not all) current fights, you can set up a burst phase with 3x Xeno, TC and a Paradox or at least 2 instant cast Despairs (under Triple) and 2x Xeno.also worth noting for the sake of Mikey_R that it's very fight dependant - ideally you want to dump Xenoglossy yes, but non-standard is really just shifting around resources like procs, CDs and polyglots to where you need them. So if you need to use Xenoglossy or Manafont somewhere earlier in the fight to enable a specific sequence, then that will have an impact on what you can later put into raid buffs.
The tradeoff between movement and buff contribution at specific times is a really deep topic with a huge amount of headroom to adjust based on encounter timelines and party composition
Manafont change looks good and a lot of BLMs are excited for it. It has been a very underwhelming cooldowns until now. The long recast timer means that it won't cover a lot of the scenarios where the MP is needed to enable different lines, and will be used as a DPS tool to extend existing fire lines (probably in raid buffs)I posted about this in the BLM post in the General forums, however, I would be curious to know how Manafont could potentially be used. By looking at the job trailer, it seems to grant 3 Umbral Hearts, Paradox, refresh AF timer and restore MP. Now, with everything it seems to grant, it might be a safe bet it restores ALL of your MP to allow another AF phase without having to enter UI at all. Just curious as to whether this could potentially change anything or add anything.
This is coming from someone who plays BLM casually, so follows the standard rotation and has basically no knowledge of the non standard lines.

Ahem, I know I said I wouldnt response anymore, but I'm still very much looking forward to your reply to my previous post :>
(just in case you missed it)
I will properly respond to it when I can, mobile formatting is just tough and I want to try properly articulate everythingAhem, I know I said I wouldnt response anymore, but I'm still very much looking forward to your reply to my previous post :>
(just in case you missed it)![]()


While I cannot confirm anything, I also want to bring up that the spells being cast in the trailer seem to come out absurdly fast, even accounting for the Leylines speed buff.
As these showcases generally are in T0 gear (AF + dungeon), I highly doubt the BLM on screen has more than ~5% spellspeed. Watch how quickly the first B4 casts, and then watch the Fire4s that happen. Even under leylines, there's a notable gap in the spellcasting animations compared to how they function currently.
It is possible it is only for the trailer, but it was triggering my Blmmy sense and my concerns were added to.

they did the summoner pretty fast as well. so i think they cut out parts of the vid and put it back together to make it look fast and or they sped the vid up
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