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  1. #1
    Player
    Evenescence's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Eve Hakurei
    World
    Tonberry
    Main Class
    Black Mage Lv 90
    I just dont know how they think that removing UI paradox is a good idea.

    Fine, you remove manatick its a janky stuff. I get it
    Non-standard get killed, it sucks but sure its not how the dev intent for it to play, no matter how strange that sounds.

    Who ask for UI paradox removal?
    (6)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evenescence View Post
    I just dont know how they think that removing UI paradox is a good idea.

    Fine, you remove manatick its a janky stuff. I get it
    Non-standard get killed, it sucks but sure its not how the dev intent for it to play, no matter how strange that sounds.

    Who ask for UI paradox removal?
    I'm guessing it was removed because of nonstandard. It's the only reason I'd even consider removing it. They wanted to force players to cast blizzard spells, and removing paradox was their solution. And between that and thunderscathe, the class has some emergency movement. But damn thunderscathe is hot garbage as a movement tool when it clips a lot.
    (0)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evenescence View Post
    I just dont know how they think that removing UI paradox is a good idea.

    Fine, you remove manatick its a janky stuff. I get it
    Non-standard get killed, it sucks but sure its not how the dev intent for it to play, no matter how strange that sounds.

    Who ask for UI paradox removal?
    I simply would say, that Paradox in ice phase became meaningless.
    Ice phase is now very short. Except of some dmg would it has no use anymore (until now did whe needed some moves for the ice phase, to cover the waiting time).
    The dmg it would have maked, is probably covered by the fire spells.

    And than could it maybe be a coding reason. Paradox has now a lot of effects. Maybe, there was a Limit, what the coding allowed (have no knowledge about that, why i would tought, that reason 1 is more likely).
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keichi View Post
    I simply would say, that Paradox in ice phase became meaningless.
    Ice phase is now very short. Except of some dmg would it has no use anymore (until now did whe needed some moves for the ice phase, to cover the waiting time).
    The dmg it would have maked, is probably covered by the fire spells.

    And than could it maybe be a coding reason. Paradox has now a lot of effects. Maybe, there was a Limit, what the coding allowed (have no knowledge about that, why i would tought, that reason 1 is more likely).
    UI Paradox would still be a strong movement tool, damage button for Ice phase and a decent weave window without having to opt for overwriting Thunder early or using stacks of Polyglot. I absolutely expect the return of it within the 7.X patch cycle because the removal of it really wont sit right with many seasoned Black Mages and makes zero sense from class fantasy either (given the dual element aesthetic).

    As for the coding limit - I can assure you this wont be the reason. If anything, making Firestarter guaranteed removed a random-proc function and shortened it. The instantcast in AF is just cut & paste from UI Paradox and could also just be made baseline by changing the cast time. As for the condition of obtaining it, it is actually a shorter switch case or if-else statement than checking for 3 Umbral Hearts on top of Umbral Ice III.
    (2)

  5. #5
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    There is not even such thing as "non-standard rotation", cause it is not a fixed rotation or sequence of skills. It's a usage of your tools tailored to the needs of specific encounters, so it differs from fight to fight. If anything, non-standard is a means to an end, allowing you to bypass obstacles in encounters that impede BLM performance and were not thought through by devs (looking at you, P7S). And now all the Non-standard movement is gone, optimization is gone, and other movement options are limited. Feels like we are back into being unmovable Fire 4 turret, that gets broken by any downtime. Maybe this in devs eye will actually balance out BLM to the level of other casters, with all that damage we will miss from fumbled Flare Stars.
    (8)

  6. #6
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Taranok View Post
    Classes that can't handle content get adjustments, but classes that are 'fine' don't get adjustments. Nonstandard isn't quite 11 wyrmwaves or HW SMN levels of nonsense, but at the end of the day it's bad for a class to be played in a way other than how it was intended, especially when this method causes other people who don't know about nonstandard to suffer.

    Which is exactly what happened.
    Excuse me, what? The content that cannot be completed using the standard rotation is not a surprise to BLM players nor is it bad game design as long as BLM has rotational flexibility. The fact you cannot use the standard rotation is immediately obvious, and there are a number of ways to resolve it. Some are more obvious than others, but the parts where nonstandard play is mandatory will still not permit you to use the standard rotation even after these changes. It's simply methods to maintain uptime and continue using strong spells rather than weak spells, and most of the extra finicky nonstandard rotations are excruciatingly punishing if you flub any of it while being a rounding error of a dps gain vs playing slightly more conservatively.
    (8)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I just realized how awful the MP regen system from 7.0 is - bro you can't even Scathe during Umbral Ice a single time anymore without running into MP issues for AF phase unless you Blizzard I/IV or Umbral Soul. With current system I can at least go UI and Scathe on the run if I absolutely have to, but with the new system I wont regen that anymore in time. Unironic Scathe nerf.

    It's niche, but there goes another avenue of rotational flexibility. jfc.
    (10)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Eksu Plosion Analysis https://www.youtube.com/watch?v=EJkZJInrEBo&t=1s

    Not looking good folks.
    (8)

  9. #9
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Eksu Plosion Analysis https://www.youtube.com/watch?v=EJkZJInrEBo&t=1s

    Not looking good folks.
    When Eksu made it to AoE part, the way i gasped out loud when is saw optimized AoE rotation. I know its just potencies being kinda wack, but still, thats was to funny.
    (2)

  10. #10
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    For everyone crying about non-standard being a thing: Try to imagine doing Pantokrator with standard.

    You have to poke your nose into non-standard rotations in order to keep gcd uptime during Panto otherwise you're just gonna be pressing scathe for half the mechanic.

    I'm slightly overexaggerating but you get the idea. It's not a pretty thought either way.
    (5)

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