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  1. #1
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Darkpaw View Post
    It's kinda nice to see them fall in line with the more rigid rotations everyone else is forced to deal with, and truth be told, it will still be a popular job regardless.
    I'm sorry, but how can this possibly be a good thing? Why is it unreasonable for people to want different styles of jobs that cater to their preferences or playstyles?

    And to your other point, YES they really can just revert the Umbral Ice change. When Shadowbringers launched, many Scholars were very unhappy with the removal of Energy Drain, and it was readded in response to the feedback before the launch of the first raid tier. The trailer/media tour builds are often 3-4 months out of date as well (as evidenced by discrepancies between SHB media tour NIN and release, or EW media tour and BRD). They are still willing and able to make changes to jobs on short notice. And the systems for either reverting the MP change are either already in place as we have currently, or can be adapted (the list of spells that restore MP under Umbral Ice can be expanded). We are not asking for them to throw out all of the work that they have done on new spells or the job gauge, but we would like them to be considerate of how these may impact the existing playerbase's enjoyment of the job and either tweak them or reach some area of compromise so that the job retains it's identity and feel.


    I think it was a mistake in my initial post not to emphasise that the change to Umbral Ice would have the most significantly negative impact, and fixing it certainly does fall under "minor tweaks" as the functionality already exists. I am willing to wait for more information on the other points, but this is by far the most important thing for them to reconsider. We can adapt to the other things, but as it is the Umbral Ice change alone would significantly lower the enjoyment of the job in many player's eyes. It is entirely possible that this was an oversight, and they did truly believe that it would be an improvement for everyone, but if it is specifically to kill non-standard play then it is incredibly disingenous for them to dress it up as QoL.
    (16)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Darkpaw View Post
    You all do understand that the expansion was... balanced around these job changes right? It's not just go in press button and revert to last save state right? Like fights were designed with these actions in mind. They're already working on next expansions job reworks.. so like minor things may be adjusted but chances for a full reversion of job changes.. is just.. a flight of fancy.
    Oh boy, because that worked stellar in Abyssos, right? Gut all the jobs and suddenly, huh-oh, turns out 8S door boss is a problem. I have full confidence that will, surely, never happen again
    (16)

  3. #3
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Taranok View Post
    I am glad BLM is finally not going to be a special snowflake. The class has been in a quasi-unique state for so long living in a double standard that the players forgot that the devs don't like nonstandard play, and nonstandard has been a serious blight on the game in general. Be it a 2% increase, or 40% (as with SMN in HW.) I also am happy the devs are finally removing server tics. That is literally an ARR mechanic and has needed to be fixed for a decade.

    The last thing BLM needs to finish its transition into modern play is to remove the AF/UI timers and, bloat removal, as timers are a relic dating back to, literally, ARR. Bring the paradox mechanic down to level 60 and timers can straight up be removed. Bloat can be dealt with by just streamlining bad aspects of the design.

    Good riddance to nonstandard, I won't miss you.
    Could you explain why you believe non-standard play is an issue? The main reasons people adopt non-standard play are for mobility and better contribution to raid buffs (which the entire game is built around, and should be seen as a positive!). The damage increase of non-standard play is quite insignificant, and a majority of the damage gain comes from very simple optimisations that hardly deviate from standard play and can be implemented by most players (namely transposing into Astral Fire before consuming a Firestarter-buffed Fire III).

    Endwalker has seen a move to increasingly movement heavy encounter design, and it is simply impossible for Black Mages to maintain casting uptime in some of these scenarios, such as the final phase of The Omega Protocol. Resourceful Black Mages have been able to use the tools available to them to alleviate this, otherwise they would be stuck casting Scathe.

    This isn't even to mention that full-standard Black Mage is not significantly worse - it is still amongst the most powerful jobs in the game, and by far the most powerful Caster. Standard players can and do perform extremely close to the best non-standard players at all levels of the game.
    (20)
    Last edited by Cyth_; 05-18-2024 at 10:07 PM.

  4. #4
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I dont understand anything of what you say.
    1) What depth, flexibility and choices to make?

    All what the blm is doing, is spamming fire2/4, until the timer or the mp is to low, to use than paradox/fire1/fire3 or one of the 2 flare spells.
    Than switching to ice, use 2-3 ice spells to refresh the marker, set up thunder, maybe use the void spells and than switch back to fire with fire 2/3 to let the enemy burn, again.

    I dont see much of flexibility or choices by that. Except, that its possible to make the rotation shorter by switching to the other phase earlier.
    This non-standard thing is something, i never understand and who looked to questionable for me. Because it doesnt use the full mechanic of the blm. By ignoring the ice buffs (why should SE care so much about a playstile, who is not intended or used so much?).

    2) I sayed it allready in other Post, that whe will probably keep or normal mp reg, like every other class has it. What is changed is, that the ice phase doesnt improve the power of that Regeneration.
    Instant, will ice spells probably have the same kind of reg, like the paladin or some other classes have (recover x% of your mp).
    The Trailer failed to show us a ice phase (i thinked the whole time, whe had one, but the blm was the whole time in fire phase), but i can not image it, that it is longer as before.

    3) What is bad at instant Paradox? How can that be bad for slower blms?
    The optimal number of fire4 are 4 shots, before you use paradox. But, that was allways very dangerous with the timer. Because paradox needed a cast time to. It ended up very often, that it missed 1-2 seconds, to be casted. And the time was lost. At last by me and a other person i knowed. I even readed sometimes, that 3x fire4 and than paradox is better, to not come dangerous near with the timer (is at last the variation, im using).

    Now is it instant spell. That make it much better with the 4 times fire 4 shooting.
    Look in the Clip. It was literally used at the last second.
    I can not understand and see, how a instant spell is bad for it. You even keep your Dual casting and triple castings for fire4, and than later, double flare+explosion Ball.
    Even the first void spell is a casting spell at lvl 70, and become instant spell in shb, what make it better (yesterday noticed again, that i can not uptain a rotation in the 70er area, that one casting spell is pushing me out of the rotation of all other lvl areas, that i dislike the blm the most than).

    Edit:
    Its even possible, that Paradox is not instantly. Switch cast has now a shorter CD. Its possible, that it was used for paradox. What gives the image of a instantly spell. And was later used for Despair to (i think).

    4) Gauge:
    Whe dont know anything about the gauge. So, whe should simply waiting, instant of drawing the devil on the wall (that is the job for pictomancer^^).
    Even if the marker are filled only with fire4/flare, should there be not a big problem. Because it is allready mostly what whe use. But, it should be very likely, that it will be even filled with fire2 (for aoe rotation, and if not, is flare there to fill that role) and maybe with fire4.
    I only hope, that they will use later this gauge for more stuff (some spells, who need lesser numbers of the shards). The same with 3 void spell slots (i wanted the option, that the filler spell is blocked, if you have allready 2 of them, a third is a compromise, but feels like to many of them now).

    5) with Thunder did whe need to see, how it it. In the benchmark saw whe a casting time. Its possible, that it was allready procced with sharpshoot for this Show. Otherwise have whe that now open for fire1/paradox (i allways keeped it for thunder, and doesnt know, how to use the second stack of the skill^^).
    Maybe it is even the case, that it is Instant spell. But, keep its procc mechanic, that it has a stronger form to. Than will there be practicly no change at all.
    (5)
    Last edited by Keichi; 05-18-2024 at 05:51 PM.

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    So basically homogenize BLM to hell because you are bitter there's a single job that has been somewhat saved from that so far? OK, I'm sure following this attitude is great for the entire game's health, but it looks like you're getting your wish of making everything as bland as possible because the neighbor job might get jealous otherwise.
    (52)

  6. #6
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by ThorneDynasty View Post
    So basically homogenize BLM to hell because you are bitter there's a single job that has been somewhat saved from that so far? OK, I'm sure following this attitude is great for the entire game's health, but it looks like you're getting your wish of making everything as bland as possible because the neighbor job might get jealous otherwise.
    Just want to confirm who you are responding to here?
    (1)
    Last edited by Cyth_; 05-18-2024 at 10:07 PM.

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cyth_ View Post
    Just want to confirm who you are responding to here?
    The people who are full mask off gloating how they want BLM to play worse because, I don't know, pettiness?
    (28)

  8. #8
    Player
    Minmay-Xiaobailong's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Devola's Ukulele
    World
    Pandaemonium
    Main Class
    Black Mage Lv 90
    Honestly I'm a subjob BLM player and not the kind of player who tries to dig the job to the deepest, and I never systematically learned the theories about non-standard versus standard. From such a non-top player's view, I have no idea how deleting ice paradox and forcing players to do the standard make this job more popular. (Contents below are some of my own opinions, might be wrong.)

    I can understand that Yoshi'P the Producer wants BLM to be accepted by more players, yet from what I know so far, the reason people refuse to play BLM in raids is not those theoretical differences among rotation structures, but the fundamental-skill requirements/the over-high penalty of Gcd losses/frustrating Enochian suspension.

    If the producer expects more players are trying to play BLM in DawnTrail, a good direction could be working more on mistake-solving! Every rookie BLM makes huge amounts of mistakes when practising. Simply limiting the rotation to standard will not benefit them, but on the contrary lower down the flexibility(the best part of BLM).The new FireIV gauge in Dawntrail seems to trigger the player to finish the standard perfectly, if failed, the frustration grows even stronger compared to Endwalker.

    One typical BLM mistake is that the player incorrectly starts to cast a spell (Fire IV,Despair, Flare, or whatever) when the fire phase duration isn't enough. In such cases when the player needs to interupt, a Endwalker BLM can use either a firestarter(if available) or a Transpose-Ice Para as a good way to avert the potential loss. Ice Transpose can both hold up enochian and provide extra instant cast skill to do mechanics, even though it might not be good enough and might change the whole rotation, but those feedbacks of adjusting successfully are truely positive. For a Dawntrail BLM, player can only use the firestarter provided by paradox, if not available, any other solution(either casting low pot Blizzard Ⅲ for mp recovery or transpose back to fire with unfull MP) brings strong penalty and frustration.
    (16)

  9. #9
    Player
    EresseaTol's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Eressea Tol
    World
    Faerie
    Main Class
    Pictomancer Lv 97

    Disappointed in 7.0 changes

    Long time player, first time forum poster. I've been maining BLM for an age. I'm not going to go on a diatribe about why the changes are bad; plenty of other posts in thread about that. Just wanted to make my voice heard. I also dislike the changes, non-standard was the most fun I've had as BLM in years. If the class stays like it is in 7.0, guess I'll swap to PCT or something.
    (12)

  10. #10
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    if they can't enjoy BLM then no one can, I guess.
    (18)

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