little edit here - i made a strawpoll and id like very much if you guys could vote on it your feedback about this pll. the poll will always be visable so the devs can see what the feedback is
https://strawpoll.com/61gDmWebzZw
what we needed wasn't another skill on top of every other skill to do more damage. what we needed was a job design overhaul and rework of job identity. this has not only been lost so far, but in dt will be even further lost as healers homogenise even more. whm becomes a sage with wings, sch now has enshroudand every finisher just gets a new finisher.
its to late now for DT.. this is what we have and it wont be changed in time. so we can only hope 8.0 will make the notable changes the game needs.
talking mainly about the removal of dps checks on bosses.
lets talk about why those dps checks are an issue
they limit the amount of playstyles you can run with because everything needs to be about damage.
this creates meta damage builds that eliminate all creative pathing from jobs forcing your rotation to make you feel like a mindless zombie in pve just hitting the same buttons over and over. the players are sick of this, and the game feels like your in a half asleep trance not really playing just.. doing it.
jobs should perhaps go down skill tree paths, allowing people to customize HOW we play the job. this is something i like in wow (i dont play it but i was my bf build specs on it) obv i dont want to build healer tanks, but why not be able to build tanks that can mitigate more damage, do more damage, or heal party members. if you remove the dps checks from fights, then people will be able to make there job without fear of being penalized.
perhaps adding variables to fights, like for example this week the boss does increased aoe damage, or this week healing potency is reduced. these are just raw ideas. but doing this could already allow for some customization of your jobs. it saddens me that this company is made up of experienced game designers who cannot program a good combat system.. maybe 3.0 really WAS better