Might look like something minor, but in a game where you need to effectively read your UI in a fraction of a second, this is a problem.

The colors associated with each of the beast forms is different between the Masterful Blitz bar introduced in Endwalker, and the new Monk UI gauge shown in the latest job demo. In the Blitz bar, the chakra for Opo-Opo is purple, the one for Raptor is green, and the one for Coeurl is pink. On the new one, Opo-Opo is pink, Raptor is purple, and Coeurl is green.

I don't know why this choice was made, but it creates a visual inconsistency that has no right being there. It would be more effective for a visual-to-action instant information transfer to keep the colors consistent with their associated beast forms.