These are just my thoughts. I hope Square-Enix or the developing team reads this feedback and anyone who might agree. I hope this makes sense! This is my first post on any forum or platform, so I apologize if I posted in the wrong spot for feedback or if someone had mentioned this before! I'm still navigating how to do forum stuff on this site.
I think everyone here expected all six elementals for Summoner. I've read that developers or people concerned with future growth. The team that comes up with summoner mechanics can always add, remove, and innovate. As someone who has been a long-time hardcore Summoner fan, I'm disappointed with how 7.0 Summoner actions will be.
This is just something I thought of after watching the video for ideas on how summoners could potentially be.
○ In terms of fear of growth for future expansions, I think this can easily be remedied without compromising how summoners should or always have been. The idea that we have to wait this long to get all six elements of the summon is disappointing and odd at the same time, particularly since we're getting another "demi" summon again before the other 3 elements. Also, in every Final Fantasy lore, the standard 6 elements are obtained first before getting like a powerful summon like Bahamut, Phoneix, or Odin in any Final Fantasy series.
○ They can always change them to provide growth or interesting different mechanics and rotations if they replace such skills or expand on Ruin, Searing Light, Addle, Surecast, Sleep, and Physick. Each summoned primal gives the summoner a changed ability to the respective elemental first and secondary attack abilities we can get after summoning for a duration. They can continually expand or introduce different skills even from those phases.
○ They can also change all the non-frequently used spells. As a hardcore summoner player, I rarely, or, if at all, use Surecast/Sleep/Physick. These three spells are pointless and barely impact solo content, regular dungeons/raids, or even harder content that would benefit me or my party. And I am sure some of the previous Summoners in the Final Fantasy series had the whole Summoner + White Mage, but Rydia from FF4 was the first summoner-only job and had no healing abilities. All she did was summon the deities/mystical beasts. And for the sake of rotations/complexity/simplicity, Summoners should have at least the ability to summon the six elements before adding another "Demi" summon phase. All the other summoner/arcanist abilities can be changed to add more variety or exciting mechanics that can be simplified or complex to supplement or provide additional or interesting flavor.