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  1. #11
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nyxs View Post
    Sadly its the opposite though many, especially those with disabilities would love a 1-1-1 for the basic. I think this should be a option. They seemingly look at what plugins people use and a quick google search shows that 1-1-1 like pvp is popular. I am sure they have reasons to be against it but if its something thats helps people why not? People who dont want to do it can just disable it while people that could get a use out of it could have an easier time playing.
    Because that turns it into the same braindead filler spam that healers have.
    If you make it an option to turn 123 into 111 then that's the only correct one.
    You remove the margin of error entirely that way.

    It is functionally the same as me falling asleep on white mage, endlessly casting glares.
    (5)

  2. #12
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    It would be an optional QoL feature just like what we are getting. The difference in skill between a guy pressing 123 and the other pressing 111 will not suddenly tank skill expression.
    I don't see how it would be optional, if you let DRG for example condense the entire loop into a single button then it's you'd be trolling yourself by not doing that, specially during prog.
    Dangling a path of no resistance in your face is bound to make it the default since there is absolutely no drawbacks from doing so with the main weaponskill combos.
    I would want all combos nuked at that point, maybe we can get new combat systems by 8.0 9.0 10.0 at this rate.
    (6)

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    I don't see how it would be optional, if you let DRG for example condense the entire loop into a single button then it's you'd be trolling yourself by not doing that, specially during prog.
    Dangling a path of no resistance in your face is bound to make it the default since there is absolutely no drawbacks from doing so with the main weaponskill combos.
    I would want all combos nuked at that point, maybe we can get new combat systems by 8.0 9.0 10.0 at this rate.
    For a start, weird take to think it wouldn't be optional aka player choice. If it is easier for prog or if someone finds it easier to press it sequentially that's preference. I also would rather see the optional feature happen and have actual data on how frequently it is used let alone enjoyed.

    Second, Dragoon is a special case because it actually wouldn't operate like that. The only true combos are True/Raiden Thrust -> Vorpal Thrust -> Heaven's Thrust, True/Raiden Thrust -> Disembowel -> Chaotic Spring and ofc the Coearthan Torment combo. Fang and Claw, Wheeling Thrust and in 7.X+ Drakesbane are not combo actions and instead actions available from buffs granted by Heaven's Thrust and Chaotic Spring. So at most youd have 111 3 4 222 4 3 as a sequence.
    (1)

  4. #14
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Somnolence View Post
    Translation clarified on Twitter, it will not turn 1-2-3 into one button.

    https://x.com/ilunari/status/1791379...j9zlB3lU338G_w
    That person doesn't work for square enix and if you watch the viper demo they are wrong. It clearly has the combo string on one button.

    "
    @astor_II
    ·
    6h
    So just to confirm this doesn’t mean I can do for example my 1-2-3 combo on Machinist with just one button
    いるなみのり
    @ilunari
    ·
    6h
    You likely can’t do that. Let’s wait until the end of media tour period and you should get your answers"

    Like, it's easy to make stuff up based on what you want to hear but unofficial speculation is all it is. If you look at the viper gameplay like I said, it is most likely that you can in fact tie combos together on one button.
    (3)

  5. #15
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    For a start, weird take to think it wouldn't be optional aka player choice. If it is easier for prog or if someone finds it easier to press it sequentially that's preference. I also would rather see the optional feature happen and have actual data on how frequently it is used let alone enjoyed.

    Second, Dragoon is a special case because it actually wouldn't operate like that. The only true combos are True/Raiden Thrust -> Vorpal Thrust -> Heaven's Thrust, True/Raiden Thrust -> Disembowel -> Chaotic Spring and ofc the Coearthan Torment combo. Fang and Claw, Wheeling Thrust and in 7.X+ Drakesbane are not combo actions and instead actions available from buffs granted by Heaven's Thrust and Chaotic Spring. So at most youd have 111 3 4 222 4 3 as a sequence.
    They would absolutely just add all those weaponskills into the full combo 1 button if they're gonna go as far as enabling pvp combos.
    High Jump and Mirage Dive are not marked as a combo in the actions guide but they are gonna work like one in DT(and they already did once before they reverted the change mid-endwalker)
    Anyways I do not think it would come down to preference when shoved in your face like this and would rather see combos gone at that point.
    (2)
    Last edited by ZiraZ; 05-18-2024 at 02:02 AM.

  6. #16
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZiraZ View Post
    They would absolutely just add all those weaponskills into the full combo 1 button if they're gonna go as far as enabling pvp combos.
    High Jump and Mirage Dive are not marked as a 1 button combo in the actions guide but they are gonna work like one in DT(and they already did once before they reverted the change mid-endwalker)
    Anyways I do not think it would come down to preference when shoved in your face like this and would rather see combos gone at that point.
    Same, it *literally* removes the margin of error entirely.
    There's no reason not to enable it unless you just do less potency with an auto combo.
    The only preference to speak of here is if you want more room for error. Which would be a silly argument anyways.
    (1)

  7. #17
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    664
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by ZiraZ View Post
    there is absolutely no drawbacks from doing so with the main weaponskill combos.
    You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.

    This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
    (1)

  8. #18
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by PyurBlue View Post
    You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.

    This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
    Yeah you're right but those optimizations are so minuscule that a single extra crit would triple the combo optimizations gain, specially when the bosses are like 9 minutes long, I think the 1 button combo that can't ever be failed would outweight it on the long run.
    I would rather pvp combos for weaponskills just don't exist and everyone plays on the same leveled field, a few specific abilities having a 1 button combo seems like a fine middle-ground.
    (0)

  9. #19
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by PyurBlue View Post
    You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.

    This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
    It makes more sense in this situation to swap to the target with higher health with your combo finisher.

    Like roughly say we are a samurai,

    You can get 380 + 200 = 580 from Gekko into Hakaze (+15 kenki)
    or you can get.. 200 + 280 = 480 for Hakaze into Jinpu/Shifu (+10 kenki)

    I don't see why you would ever divert down to a first step combo, its just a direct potency loss. You're losing 5 kenki and 100 potency.
    This isn't even mentioning that you'd lose a sen.

    If this situation were an auto combo you would just finish the auto combo, it would be silly to go back to hakaze when you have gekko/kasha ready.

    That's assuming a two target situation as well, if it were any higher we'd just use aoe combo, and that's really simple as well, mangetsu into fuga is going to just be better than fuga into fuga.

    2(90 x 3(n) ) vs 90x3(n) + 120 x3(n)
    and 10 kenki vs 15 kenki.

    I'm sure we could look at other jobs and see similar situations.

    I'm not exactly for auto combos 100% but its hard to see how restarting at first step combos is beneficial.

    I think it's great they've given it as an optional choice, best of both worlds.
    (2)
    Last edited by Cynric; 05-18-2024 at 02:27 AM.

  10. 05-18-2024 02:19 AM

  11. #20
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,471
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ZiraZ View Post
    Yeah you're right but those optimizations are so minuscule that a single extra crit would triple the combo optimizations gain, specially when the bosses are like 9 minutes long, I think the 1 button combo that can't ever be failed would outweight it on the long run.
    I would rather pvp combos for weaponskills just don't exist and everyone plays on the same leveled field, a few specific abilities having a 1 button combo seems like a fine middle-ground.
    The bigger brain move would be to swap to the second, full HP target for as little time as possible between GCDs to allow the auto attacks to kill the low HP target.

    Your scenario also fails to take into account any extra benefits from combo enders, for example, SAM stickers, the various PLD buffs, resource gains etc. that will be a bigger loss down the line than this simple 2 GCD scenario.

    In the past, I was against putting them together, however, more recently, I am going down the path of, at least have the option to.

    And, for anyone that claims, but you can miss the combo if they are on separate buttons, but you cannot on one, let me ask a question. When was the last time you seriously messed that up? I would bet, for anyone halfway decent at the game, they do not mess up that often, which means, whilst technically true, isn't a strong case against combo consolidation.
    (5)

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