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  1. #51
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tyintheron View Post
    This is great.
    im sorry/happy that happened to you
    (2)

  2. #52
    Player
    Tyintheron's Avatar
    Join Date
    Oct 2018
    Posts
    74
    Character
    Justarian Demarius
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ZiraZ View Post
    im sorry/happy that happened to you
    Thanks! There's the compassion for other people I like to see!
    (2)

  3. #53
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    303
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kathryn View Post
    As someone with disabilities, I find this will help alot with my dislike for combat as there's too many buttons and I cannot move around the kboard fast enough for those skills.
    MMO mice are excellent accessibility devices. I use one for just this reason.

    Anyhow, on the topic, I would imagine having a 1-2-3 combo on one button would present issues when an enemy dodges an attack. This does happen--what then, would happen to the combo? Would you have to commit to following it through even though you've lost all potency and combo benefits, or would it automatically reset for you?
    (0)
    Last edited by Astronis; 05-24-2024 at 10:00 AM.

  4. #54
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    No clue what that was above lol. I am happy that some people would appreciate this being a feature. Perhaps with more discussion they might consider it.

    Pros:
    less button bloat (especially for controllers)
    Easier for people that have disabilities

    Cons:
    Everything is a combo so getting cut off mid combo might be unfortunate. Fix:Maybe a little wait and it restarts from the beginning would suffice
    (2)

  5. #55
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Astronis View Post
    MMO mice are excellent accessibility devices. I use one for just this reason.

    Anyhow, on the topic, I would imagine having a 1-2-3 combo on one button would present issues when an enemy dodges an attack. This does happen--what then, would happen to the combo? Would you have to commit to following it through even though you've lost all potency and combo benefits, or would it automatically reset for you?
    A combo automatically breaks if it was dodged, therefore it would automatically go back to step 1.
    (1)

  6. #56
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I wonder if it will be locked to combos, or will it be more like WoW's castsequence macro command, where it can chain any group of actions together, one firing per button press. The icon on the macro button changes to represent each action, and it has a timeout feature that will return you to the start of the sequence if you don't finish the it in the number of seconds you specify.

    To me, the merging feature is mainly a way of reducing button bloat IF it lets you marge them all onto one screen button and mapped key.
    (0)
    Last edited by SamSmoot; 05-28-2024 at 05:15 AM.

  7. #57
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    the way i see it the vast majority of 1-2-3 combo's, if not literally all of them, are no more complex or involved than just hitting a single button over and over. They are a time gating mechanic, not a skill check. You get the resource to do the real thing on the 3rd part, I couldn't even imagine a situation where even a small combo efficacy bonus from resetting to 1 manually would outweigh losing the third part resource.
    In my mind reducing them to however many buttons as their are branches would only accomplish a single thing, freeing up prime button real estate for the actually interesting parts of a jobs mechanics.

    either that or cut out busywork stuff like the 60s buffs and just rolling the potency into the 60s skill rotation. they don't really serve any purpose either outside of a button that lights up to tell you start the burst without needing a stopwatch or somesuch
    honestly, i don't really care how they do it. Button bloat is getting out of hand and my arthritis would far prefer a heavyhanded approach then back off a bit as necessary rather than pruning 2 buttons just to add 3 more
    (4)

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