MMO mice are excellent accessibility devices. I use one for just this reason.
Anyhow, on the topic, I would imagine having a 1-2-3 combo on one button would present issues when an enemy dodges an attack. This does happen--what then, would happen to the combo? Would you have to commit to following it through even though you've lost all potency and combo benefits, or would it automatically reset for you?
Last edited by Astronis; 05-24-2024 at 10:00 AM.
No clue what that was above lol. I am happy that some people would appreciate this being a feature. Perhaps with more discussion they might consider it.
Pros:
less button bloat (especially for controllers)
Easier for people that have disabilities
Cons:
Everything is a combo so getting cut off mid combo might be unfortunate. Fix:Maybe a little wait and it restarts from the beginning would suffice
A combo automatically breaks if it was dodged, therefore it would automatically go back to step 1.MMO mice are excellent accessibility devices. I use one for just this reason.
Anyhow, on the topic, I would imagine having a 1-2-3 combo on one button would present issues when an enemy dodges an attack. This does happen--what then, would happen to the combo? Would you have to commit to following it through even though you've lost all potency and combo benefits, or would it automatically reset for you?
I wonder if it will be locked to combos, or will it be more like WoW's castsequence macro command, where it can chain any group of actions together, one firing per button press. The icon on the macro button changes to represent each action, and it has a timeout feature that will return you to the start of the sequence if you don't finish the it in the number of seconds you specify.
To me, the merging feature is mainly a way of reducing button bloat IF it lets you marge them all onto one screen button and mapped key.
Last edited by SamSmoot; 05-28-2024 at 05:15 AM.
the way i see it the vast majority of 1-2-3 combo's, if not literally all of them, are no more complex or involved than just hitting a single button over and over. They are a time gating mechanic, not a skill check. You get the resource to do the real thing on the 3rd part, I couldn't even imagine a situation where even a small combo efficacy bonus from resetting to 1 manually would outweigh losing the third part resource.
In my mind reducing them to however many buttons as their are branches would only accomplish a single thing, freeing up prime button real estate for the actually interesting parts of a jobs mechanics.
either that or cut out busywork stuff like the 60s buffs and just rolling the potency into the 60s skill rotation. they don't really serve any purpose either outside of a button that lights up to tell you start the burst without needing a stopwatch or somesuch
honestly, i don't really care how they do it. Button bloat is getting out of hand and my arthritis would far prefer a heavyhanded approach then back off a bit as necessary rather than pruning 2 buttons just to add 3 more
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.