Quote Originally Posted by Cynric View Post
@Invulnerability : Then you can't switch targets and do damage at all, if you can your combo finisher is still better, if you can't then you can't. Unless I'm misunderstanding.

@Too far: Then you get close enough to gap close? I'm not really sure either of these circumstances really change anything. Either you can switch targets or you can't switch targets but it won't change the math of 2 targets with a weaker skill versus a stronger one.

As for resources, combo damage takes resources into account so the math makes more sense when you account for them.
In the first case I was thinking of something like Omega M shielding Omega F. You can deal damage to one but not the other until the first one dies. Finishing the combo means opening on enemy 2 with a low potency combo starter. If finishing the combo also grants resources that can be used on the remaining enemy in this case then the loss from raw combo potency won't matter. That may be the common outcome but I'm not sure if it will always be the case with factors like enemy health pool, downtime, or resources that might expire.

When it comes to distance, depending on how many closers are available and how much time it takes to kill the mobs you might lose DPS to movement if you switch targets before finishing one. This is especially true if the time to kill these enemies is less than closer CD. You would move to one and then have to move back to the other.

These are very niche situations and I admitted that from the start, although I don't consider that to be a negative. I find circumstantial rotations more interesting than totally rigid ones.