Quote Originally Posted by ZiraZ View Post
Yeah you're right but those optimizations are so minuscule that a single extra crit would triple the combo optimizations gain, specially when the bosses are like 9 minutes long, I think the 1 button combo that can't ever be failed would outweight it on the long run.
I would rather pvp combos for weaponskills just don't exist and everyone plays on the same leveled field, a few specific abilities having a 1 button combo seems like a fine middle-ground.
The bigger brain move would be to swap to the second, full HP target for as little time as possible between GCDs to allow the auto attacks to kill the low HP target.

Your scenario also fails to take into account any extra benefits from combo enders, for example, SAM stickers, the various PLD buffs, resource gains etc. that will be a bigger loss down the line than this simple 2 GCD scenario.

In the past, I was against putting them together, however, more recently, I am going down the path of, at least have the option to.

And, for anyone that claims, but you can miss the combo if they are on separate buttons, but you cannot on one, let me ask a question. When was the last time you seriously messed that up? I would bet, for anyone halfway decent at the game, they do not mess up that often, which means, whilst technically true, isn't a strong case against combo consolidation.