Quote Originally Posted by PyurBlue View Post
You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.

This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
Yeah you're right but those optimizations are so minuscule that a single extra crit would triple the combo optimizations gain, specially when the bosses are like 9 minutes long, I think the 1 button combo that can't ever be failed would outweight it on the long run.
I would rather pvp combos for weaponskills just don't exist and everyone plays on the same leveled field, a few specific abilities having a 1 button combo seems like a fine middle-ground.