Mashing buttons in mmo is more likely to cause problems than it is to cause any benefit. It's just most mmo players are trying to stim so they spam the buttons because it's like a built in fidget spinner.To me the margin of error comes from the servers simultaneously asking you to mash the fuck out of your next button and occassionally double-firing or just eating your input due to latency.
I used to struggle with this a lot when I started out, the game really needs better servers or certain settings that allow for better skill buffering, especally for us not fortunate to live next to all of the servers which are all crammed in the west coast.
No to pvp combos, never pvp combos, remove combos entirely from the game before that happens.



It would be an optional QoL feature just like what we are getting. The difference in skill between a guy pressing 123 and the other pressing 111 will not suddenly tank skill expression.
I don't see how it would be optional, if you let DRG for example condense the entire loop into a single button then it's you'd be trolling yourself by not doing that, specially during prog.
Dangling a path of no resistance in your face is bound to make it the default since there is absolutely no drawbacks from doing so with the main weaponskill combos.
I would want all combos nuked at that point, maybe we can get new combat systems by8.09.010.0 at this rate.



For a start, weird take to think it wouldn't be optional aka player choice. If it is easier for prog or if someone finds it easier to press it sequentially that's preference. I also would rather see the optional feature happen and have actual data on how frequently it is used let alone enjoyed.I don't see how it would be optional, if you let DRG for example condense the entire loop into a single button then it's you'd be trolling yourself by not doing that, specially during prog.
Dangling a path of no resistance in your face is bound to make it the default since there is absolutely no drawbacks from doing so with the main weaponskill combos.
I would want all combos nuked at that point, maybe we can get new combat systems by8.09.010.0 at this rate.
Second, Dragoon is a special case because it actually wouldn't operate like that. The only true combos are True/Raiden Thrust -> Vorpal Thrust -> Heaven's Thrust, True/Raiden Thrust -> Disembowel -> Chaotic Spring and ofc the Coearthan Torment combo. Fang and Claw, Wheeling Thrust and in 7.X+ Drakesbane are not combo actions and instead actions available from buffs granted by Heaven's Thrust and Chaotic Spring. So at most youd have 111 3 4 222 4 3 as a sequence.
They would absolutely just add all those weaponskills into the full combo 1 button if they're gonna go as far as enabling pvp combos.For a start, weird take to think it wouldn't be optional aka player choice. If it is easier for prog or if someone finds it easier to press it sequentially that's preference. I also would rather see the optional feature happen and have actual data on how frequently it is used let alone enjoyed.
Second, Dragoon is a special case because it actually wouldn't operate like that. The only true combos are True/Raiden Thrust -> Vorpal Thrust -> Heaven's Thrust, True/Raiden Thrust -> Disembowel -> Chaotic Spring and ofc the Coearthan Torment combo. Fang and Claw, Wheeling Thrust and in 7.X+ Drakesbane are not combo actions and instead actions available from buffs granted by Heaven's Thrust and Chaotic Spring. So at most youd have 111 3 4 222 4 3 as a sequence.
High Jump and Mirage Dive are not marked as a combo in the actions guide but they are gonna work like one in DT(and they already did once before they reverted the change mid-endwalker)
Anyways I do not think it would come down to preference when shoved in your face like this and would rather see combos gone at that point.
Last edited by ZiraZ; 05-18-2024 at 02:02 AM.


You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.
This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
Yeah you're right but those optimizations are so minuscule that a single extra crit would triple the combo optimizations gain, specially when the bosses are like 9 minutes long, I think the 1 button combo that can't ever be failed would outweight it on the long run.You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.
This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
I would rather pvp combos for weaponskills just don't exist and everyone plays on the same leveled field, a few specific abilities having a 1 button combo seems like a fine middle-ground.
Why would you not want to build resources?You have two enemies, one is at one HP, the other is full. You are at the end of your combo. You could use the combo finisher on the damaged mob, wasting potency or you could reset by going to the combo starter which would allow you to start attacking the second mob with the higher damage combo 2 button. DPS gained.
This is a niche situation, but there are drawbacks to forced combos. They are less interesting to play in my opinion and they take away optimization options.
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