I'm fine with them bringing back job quests, but please don't tie them to our abilities again. Having to drop what you're doing to get an essential skill wasn't fun.
I'm fine with them bringing back job quests, but please don't tie them to our abilities again. Having to drop what you're doing to get an essential skill wasn't fun.
I agree… that seemed like a missed opportunity. I don’t think we really even had a side quest along those lines.I understand why they stopped with job quests. It's not very sustainable in the long run.
That being said... Instead of an obligation every expansion, I wish we actually had optional job quests when it made sense. For example, imagine a DNC quest chain in their homeland Thavnair. I feel it's kind of sad that we got to see the place and there's barely any lore referencing Dancers over there. Just a temple, a couple of dancers as background character at a bar and the occasional Radiant Host wielding chakrams.
I get that there’s too many jobs to do multiple quests for all of them each expansion. And like another poster said, having to stop the MSQ to go do your skill quest was annoying… but maybe let us have one quest per expansion where we either touch base with our old contacts or get some juicy new job lore!
For Picto, one thing we haven’t had in awhile that I’m hoping we get is an actual guild hall… there’s tons of those empty round buildings in Gridania that could be perfect as an artist’s studio for whomever our quest giver turns out to be. But I’m expecting it’s probably going to be a Moogle somehow. lol
I miss job quests...I never thought I'd say it. I don't miss skills being locked behind them though...
No thanks. I dont want another 5+ quests for 15+ jobs every ten levels
We have too many jobs. It's not only getting more tedious for devs to create job quests for all the jobs, it's tedious for players to get through them all (so many people would just put them off anyway and if they have an important action they would put them off until max level).
In general, you can catch up with your job NPCs by speaking with them after each expansion and sometimes you can catch up with NPCs in seasonal events.
They found it tedious and limiting to have to make a quest center around a new action you're about to learn. Sometimes it was extraordinarily hard to pull off a story about an action/ability.
That's how I choose to see it. But the lore is that the Soul Crystals project memories of others who had it and you learn them that way. Like when you see a vision from Ardbert's gang's crystals.And yes, I know there've been comments made that "Oh, the WoL has surpassed anyone who could teach them anything" and "Oh, the WoL is just forging their own path now"
I understand why with 21 jobs it would be onerous to continue. I do miss a lot of the NPCs involved and interacting with them as mentors or fellow practitioners of a given art in job quests. Seeing so many in Ilsabard was nice, but not the same.
I just want more job lore. Lapis Manalis was great for adding lore to RPRs. I would love to get more stuff like that for every job. Things that are optional and don't lock essential actions behind them but there for people who want to learn more about the job in universe.
And what are you willing to give up development of to allow them the room to make these quests?
What if once per expansion you got a letter or note from some of the people you met along the way just keeping you up to date on what's going on. Maybe a little still art. It wouldn't have to be much. It could be something akin to the ShB post-Alliance Raid content, even though I didn't find that particular story compelling, it would be low effort on SE's part.
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