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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,522
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    You're right, but that's beyond the point. I kinda wish I had the old excel spreadsheets for rotational AoE comparisons in ShB just to close the deal here tbh.

    The point is, FT was barely a gain in ShB, and I doubt it's still a gain in EW, no matter the amount of targets.
    It's still barely a gain now based off of some back of the envelope calcs.

    Assume 20 seconds, which is a full 5 scattergun and 5 AC, that is a total of 1450 potency, take FT, which in those 20 seconds (along with 4 Scatterguns) is 1480 potency, before calculating in heat potential. If we extend it to 40 seconds, we double the first value to 2900 and the second one, taking into account heat gets to 2330 potency over the 40 seconds, with net 40 heat generated. So, initially, it seems for short bursts of AoE, it is strong, however, the longer the encounter goes on after FT, the more value it loses. I didn't go further than this as you have to start taking into account GCDs used up by Bioblaster and Chainsaw (which I should have considered before, but I don't think in this case it would change anything).

    As a small aside, here is the potency per second of each action: Flamethrower is 880 potency over 10 seconds, so 88 potency per second. Scattergun is 150 potency over 2.5 seconds or 60 pps and finally, Auto Crossbow, 140 potency over 1.5 seconds is 93.33.. pps.

    So, you want to get as many Auto Crossbows out as possible, which is why FT starts to fall off. As one final comparison, Take FT and the highest potency over 10 seconds (5 AC and a Scattergun), Flamethrower only beats it by 30 potency. 880 for FT, 850 for AC+SG and for completeness, SC is only 700 potency.

    Now, I know this isn't a comprehensive guide, however, it is mainly just for quick and dirty maths. Initial thoughts are that getting more ACs out is more beneficial than FT in the long run. You could, in theory, run the calcs and find out exactly when FT is a gain, ie, how long does an encounter have to last for it to be worth it, but nothing lasts longer than 60 seconds in endgame dungeons currently.
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  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,250
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    It's still barely a gain now based off of some back of the envelope calcs.

    Assume 20 seconds, which is a full 5 scattergun and 5 AC, that is a total of 1450 potency, take FT, which in those 20 seconds (along with 4 Scatterguns) is 1480 potency, before calculating in heat potential. If we extend it to 40 seconds, we double the first value to 2900 and the second one, taking into account heat gets to 2330 potency over the 40 seconds, with net 40 heat generated. So, initially, it seems for short bursts of AoE, it is strong, however, the longer the encounter goes on after FT, the more value it loses. I didn't go further than this as you have to start taking into account GCDs used up by Bioblaster and Chainsaw (which I should have considered before, but I don't think in this case it would change anything).

    As a small aside, here is the potency per second of each action: Flamethrower is 880 potency over 10 seconds, so 88 potency per second. Scattergun is 150 potency over 2.5 seconds or 60 pps and finally, Auto Crossbow, 140 potency over 1.5 seconds is 93.33.. pps.

    So, you want to get as many Auto Crossbows out as possible, which is why FT starts to fall off. As one final comparison, Take FT and the highest potency over 10 seconds (5 AC and a Scattergun), Flamethrower only beats it by 30 potency. 880 for FT, 850 for AC+SG and for completeness, SC is only 700 potency.

    Now, I know this isn't a comprehensive guide, however, it is mainly just for quick and dirty maths. Initial thoughts are that getting more ACs out is more beneficial than FT in the long run. You could, in theory, run the calcs and find out exactly when FT is a gain, ie, how long does an encounter have to last for it to be worth it, but nothing lasts longer than 60 seconds in endgame dungeons currently.
    That's napkin math at best and it doesnt take into account many variables as well as the sample timeframe is too short. There is no way it's a gain because it was more or less equal already with the no FT standard AoE rotation back then, and nothing has changed on FT while scattergun got introduced.

    Edit: here is more serious calculation (ShB data), not made by me ( I also had a graph but I guess I lost it for good.): https://docs.google.com/spreadsheets...#gid=909901952
    As you can see it's barely a gain on a low amount of targets, where using FT had niche uses being triggered at the proper time when facing 2 or 3 targets at most especially with little uptime.
    With EW scattergun, it's obviously gonna be even worse.
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    Last edited by Valence; 05-21-2024 at 07:22 AM.