I don’t think it’s impossible since SMN happen it would be awkward for them since they have to remove the weapon and replace it and any animation it had but over not impossible
I don’t think it’s impossible since SMN happen it would be awkward for them since they have to remove the weapon and replace it and any animation it had but over not impossible
for summoner they replaced the skills to make it feel more like a "summoner" than a dot mage that happens to have a pet. Replacing all weapons from level 30 to 100 feels like a very daunting job, and the class name is "machinist" so I dont feel the need for a change in its design as with summoner. because its focusing more and more on its machines (although I would surely love to have the queen be more engaging than just a "fire and forget" button)
also we already have classes with repeating weapons (sch/smn) or very very similar ones(whm/blm) or same weapon different style (pld/drk/sam)(viper now) so having a class that uses a gun (just not a muskeet) doesn't sound weird to me... although for physical ranger dps I would surely get something else like javelins, or axes (throwing axes looks like fun) before getting another gun class
Last edited by Thel_Eruyt; 05-19-2024 at 05:40 AM.
Seeing how few weapon variations there is for the new jobs, I don’t see that being anywhere near as big of problem as you think. Make 4-6 variations for low level content and commit all real creativity for the expansion the change happens in. If they want to do more they can do it gradually.
If it was as simple as “make a second gun job”, why hasn’t it happened already? SE is aware the community would happily welcome a gun job…it’s why they gave MCH a gun to being with and especially after they put on a real display of what we really wanted. I believe the reason we haven’t is because they don’t want to trivialize MCH by adding a job that mains the same weapon. The easiest complicated solution is change the weapon on the job that doesn’t need it to exist.
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