I'm in favor of them being removed from both completely but as others said here atm both jobs are kinda drowning in tears of their players, so I can see them being kept as an 1min oGCD down in the line, maybe as a role action for all casters. That way they can still have their rezz utility without being throw around as a backup healer. I know some people like the rez mage fantasy but really that is only punishing on themselfs, people dying and having 3 potential rezzers to pick them back up doesn't make them learn the mechanics faster. Bonus points if they died right before a body check comes up and we're on burst phase >.>
Rdm in other ffs was always using a mix of different kinds of magics (mostly white and black, but there are exception) trading access to higher tier spells for a bigger utility. In xiv in particular it still follows this same principle in lore, with an added bonus of fencing skills. Problem is, other than rezzing the only utility spell we have atm is like Expedient on Scholar, bard buffs, pictomancer is getting party buffs when it comes. . Protect, shell, stoneskin and stuff were removed from base jobs and are now only present in Bozja.
So rdm is in a state where, other than which verdamage color you pick (since we don't even have dots on thunder and aero) the only job fantasy on casting side is on rezz, cure and magick barrier because all other forms of utility are not even present anymore other than a specific scenario. Remove them, and we gut job fantasy even further (because rez mage was never its real fantasy, sorry not sorry) and homogenize but we don't have anything else going rn. And this is not even touching on the healer side of it, otherwise I would yapp even further.
There are only 3 casters, soon to be 4, one is going to be bottom of the barrel when it comes to damage. 1 is the producer job, 1 was reworked for people who don't like it and are doubling down on the rework, 1 is the job they're trying to sell in the new expansion and 1 is red mage

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