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  1. #1
    Player
    Zzzlol94's Avatar
    Join Date
    Jul 2017
    Posts
    28
    Character
    Miss Hidden
    World
    Cerberus
    Main Class
    Black Mage Lv 90

    The devs look foolish for NOT removing Resurrection/Verraise from SMN and RDM

    It's such a joke, how you were finally apparently considering to finally get rid of this feature that causes an eternal imbalance of casters, even at the optimal chance when a new caster is introduced. BUT you just decide that removing Resurrection on SMN (and Verraise on RDM for that matter) was not a good time now? What is going to change in 2 years that will make you change your decision? Just do it!

    It's an actual joke that you think that removing resurrection from SMN "is against the identity of SMN". You know what SMN's identity is? Summoning monsters, not resurrecting people. And technically, if you cared so much about such small details in the identity of jobs, what about Paladin? Why doesn't Paladin have a Raise?

    SE has constantly removed small pieces of identities from jobs over the years in pursuit to contest the meta (Their biggest sin is DRK in StB). The biggest change that you could make to help your attempt to fight class imbalance in the meta, is to remove the raises from SMN and RDM. Or if you're so insanely desperate to keep it, turn it into a role skill with 0 MP cost but a 3 minute cooldown and 5s cast time. Because that's really what it really should be, a singular attempt at rescuing an attempt, not a slave for raising.

    Casters are not healers, as such they should not be capable of repeatedly raising, or raising at all.
    (11)

  2. #2
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zzzlol94 View Post
    Casters are not healers, as such they should not be capable of repeatedly raising, or raising at all.
    with this logic rdm shouldnt have vercure either.
    (8)

  3. #3
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    This is sadly one of these devs vs players. Where not very skilled or even skilled at all players are clinging to a skill that They THINK is helping them. Sure. Let's go into dead ends and res the dead party on the first boss. Then again, and again. Your dps is in the toilet and your rotation miss aligned, all the sup have brink of death (watch that get removed now) and the dng takes 5 minutes more

    But what's that I hear you say
    "oh my god, its just 5 minutes of you're time more I'm asking! You can spare that Right!" It's not just you asking it. Its every party in there and every time it happens someone else is asking for me to res spam. I might aswell have played healer now.

    Quote Originally Posted by Ianmaru View Post
    with this logic rdm shouldnt have vercure either.
    It shouldn't have a raise.
    (0)
    Last edited by sindriiisgaming; 05-20-2024 at 04:10 PM.

  4. #4
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I think this is one of the dumbest things to complain about, tbh.

    The degree of support magic is one of the few things that are preventing those three casters from all feeling like the same variations on "blast em with fire." In a game without elemental affinity there are far fewer axes to differentiate mages on.

    RDM especially needs all its support magic to feel at all like a hybrid of BL/WH magic. And there is nothing wrong with SMN having a clutch raise in its pocket.
    (33)

  5. #5
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    282
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Why should they be foolish?
    Keep it (yet) is nice. They can support healers, when a lot of player died or, when the healer is going to the ground.
    In my eyes should there be more classes with ress option. Instant of less classes (or make phoenix feather buyable and useable in a fight). It make it easier for the healers. And make it less important, that the group fails, because 1-2 people maked mistakes (leaded once to a wipe, because i forgot, that i had ress as a Red mage).
    (1)

  6. #6
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I dunno. Certainly sounds like a mountain out of a molehill to me.

    I've always appreciated having Resurrection. In ideal scenarios, Summoners and Red Mages aren't bringing damage to the table in the same vein as Black Mage. As for Pictomancer, it's far too early to tell, but given it seems to have a proclivity for buffing they are likely going to bring their own useful niche to encounters that will make up for what I assume will be their lower-end damage, yet still not having a rez ability.

    Point is, if you took Resurrection and Verrraise away from their respective classes, you'd need to either tweak their damage to be more in line with Black Mage or give them some other kind of utility to warrant their existence.
    (5)

  7. #7
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    I don't really care about the devs looking foolish. I DO care about Summoner having a single mote of potential for fun and enjoyment, and if you take Resurrection away then that mote is gone.

    EW SMN gameplay is pure ass -- being able to save runs with clutch rezzes is the only thing the job has going for it over any other.
    (8)
    he/him

  8. #8
    Player
    Charles_Mephist's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Charles Mephist
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I'm in favor of them being removed from both completely but as others said here atm both jobs are kinda drowning in tears of their players, so I can see them being kept as an 1min oGCD down in the line, maybe as a role action for all casters. That way they can still have their rezz utility without being throw around as a backup healer. I know some people like the rez mage fantasy but really that is only punishing on themselfs, people dying and having 3 potential rezzers to pick them back up doesn't make them learn the mechanics faster. Bonus points if they died right before a body check comes up and we're on burst phase >.>

    Rdm in other ffs was always using a mix of different kinds of magics (mostly white and black, but there are exception) trading access to higher tier spells for a bigger utility. In xiv in particular it still follows this same principle in lore, with an added bonus of fencing skills. Problem is, other than rezzing the only utility spell we have atm is like Expedient on Scholar, bard buffs, pictomancer is getting party buffs when it comes. . Protect, shell, stoneskin and stuff were removed from base jobs and are now only present in Bozja.

    So rdm is in a state where, other than which verdamage color you pick (since we don't even have dots on thunder and aero) the only job fantasy on casting side is on rezz, cure and magick barrier because all other forms of utility are not even present anymore other than a specific scenario. Remove them, and we gut job fantasy even further (because rez mage was never its real fantasy, sorry not sorry) and homogenize but we don't have anything else going rn. And this is not even touching on the healer side of it, otherwise I would yapp even further.

    There are only 3 casters, soon to be 4, one is going to be bottom of the barrel when it comes to damage. 1 is the producer job, 1 was reworked for people who don't like it and are doubling down on the rework, 1 is the job they're trying to sell in the new expansion and 1 is red mage
    (0)

  9. #9
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Zzzlol94 View Post
    Casters are not healers, as such they should not be capable of repeatedly raising, or raising at all.
    Healers are casters, so your statement makes no sense.
    And even if one tries to untangle what you may have meant, there is no fundamental reason why non-healer roles can't have some healer tools, just like healers have some damage-dealing tools despite not being a dps role.
    (1)

  10. #10
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    If anything they should double down on job specific revival skills just so they are so abundand and you won't feel the need to bring that one caster to your team composition in the first place. Summoner can summon the eidolon of rebirth, Paladin has defensive holy magicks and Monks usually can use their Chakra enlightenment to get things flowing again.

    But yeah I agree, Ressurection and Physick needs to finally go and from the ashes, they should get phoenix resurrection already
    (0)

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