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  1. #31
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,198
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CidHeiral View Post
    While the devs do make the final decision you have to keep in mind that this community complains constantly about any amount of RNG until it gets removed or severely limited. The devs aren't waking up and thinking "boy I hate RNG."
    Not only RNG. The community frequently complains about anything that might even superficially impede on MUH PAAAAARSE QQ.

    Melee DPS actually having to worry about melee uptime? Naaaah, just keep pressing your rotation mindlessly.
    Caster DPS actually getting interrupted by having to cast something? Oh come on, why not just make everything instant so I can keep pressing my rotation mindlessly?
    More oGCDs to weave than can fit into the window covered by raid buffs? That's just unfair, combine them!
    Having to weight the tradeoff between marginally more damage and loss of uptime? Can't you just remove damage from gapclosers SQEX, thinking is so haaaaaaaard. ;_;

    At this point I feel that even if SQEX ever were to try improve the combat system and say, evenly spread the existing damage jobs over the four underlying archetypes of damage gameplay (static rotation, proc based, resource based, adaptable/variable), people would just implode from confusion. WDYM, this job cannot be played optimally no matter how hard I try? :')
    (5)
    Last edited by Carighan; 01-21-2025 at 05:42 PM.