ever hear of a long jump? some times its about length not height.
*drops mic*
ever hear of a long jump? some times its about length not height.
*drops mic*
If they really hated the idea of using Elusive Jump as a gapcloser, they could have just taken Shukuchi and given it a jump animation. Jump to any point you want!
Baffling that someone was paid to give DRG a dash move
Elusive jump into new dash is going to feel really good to do.
Spineshatter dive was supposed to be our movement ability, but we just use it for damage in burst window even though it's mediocre. It's like having life surge as our "defensive". We just use it on heaven's thrust or coerthan torment whenever it is off cooldown.
Dragoon genuinely has way too many oGCDs, especially ones that are a struggle or impossible to double weave. Then you pair that with wanting to keep high jump and geirskogul cooldowns aligned for eye management, on top of geirskogul often being double weaved into nastrond, it's just too much and the changes are going to alleviate a lot of it.
I would prefer that they remove life surge and replace it with a dedicated defensive button instead too. It's fun to weave a lot of oGCDs, but it's actually too much as is. Defeats the fun of the job for me a lot. I don't think I will personally have any issues with it going into dawntrail drg, but right now it's genuinely not fun. It feels clunky and overly punishing.
reviving this thread for this, it'd be one thing if it were an actual jump. but it's just a dash, no style like shadowstride. at that point i'd rather have an actual long jump forward, at least that'd make sense for the job rather than an uncharacteristic dash on the job meant to jump high into the sky. spineshatter dive was and still is a better skill overall than what we have now.
Agreed. A horizontal/forward jump would've been the correct animation choice here.reviving this thread for this, it'd be one thing if it were an actual jump. but it's just a dash, no style like shadowstride. at that point i'd rather have an actual long jump forward, at least that'd make sense for the job rather than an uncharacteristic dash on the job meant to jump high into the sky. spineshatter dive was and still is a better skill overall than what we have now.
I glide, you glide, the DRK glides, in XIV Dawntrail everybody glides
You know what I really miss, even though I agree with why it was changed, is that High Jump was an awesome Knockback Resistance.
It was such a silly detail, but I loved it.
Looking at the explanation they gave back in 7.0.
"To reduce the number of actions executed during damage burst phases, we've removed Spineshatter Dive and replaced it with a movement action that deals no damage."
So their reason was that players would use it during burst, but it was already filled with other skills. So they just replace it with a gap closer.
To me, if the problem was that people only used them during burst since the damage is buffed, go with a new approach of fixed potency. If it's 100 fixed potency, it will not be buffed by any skills, so you can use it when needed and you keep the jump with a bit of damage, instead of just the strange glide we got.
Even Jump doesn't feel like Jump anymore.. more like a Ranged CD, which is sad.
The Old Jump had this kind of weightiness that has been lost since the High Jump Upgrade
Last edited by CidHeiral; 01-13-2025 at 09:29 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.