Before I say anything, I will preface this with a disclaimer that without knowing the specifics of any new actions or changes to existing actions, I cannot speak too specifically to what has been seen. Having said that, we do know about what already exists, and can make some speculations about what is new. So with that being said, here are my current thoughts on Sage's revealed changes thus far:
The Flaws of 6.0 Sage
Before its release, Sage was described as being a barrier healer with an emphasis on healing through DPS. It was also stated that feedback regarding the lack of variety in healer DPS abilities was an area of feedback being acknowledged during the development of the job. Despite this, Sage does not feel any more active with its DPS performance than any other, and its healing style has felt far too similar to Scholar's. This has resulted in the following flaws:
- Sage spends too much time spamming Dosis spells. It did not succeed at appealing to the players critical of Shadowbringers healer design that the job was specifically targeting.
- Sage focuses too much on Addersgall healing--healing that is neither connected to DPSing nor barrier application, and its connection to MP management has made it oppressive to the other healing resources available to Sage.
- Addersting is a terrible gauge mechanic due to its reliance on Sage's worst healing actions, massive loss in outgoing damage to actively generate, and largely nonexistent impact on Sage's performance even in the best case scenarios. It is massively similar to White Mage's lilies from Stormblood, a gauge that was reworked for Shadowbringers. Both relied on weak and ineffective healing tools to generate resources of minuscule impact.
Sage 7.0 Job Actions Reveal
Dawntrail has introduced 3 new actions for Sage: a new AOE attack, Eukrasian Dyskrasia as an AOE DOT, and AOE Kardia. In addition to this, Soteria's cooldown is being reduced. These are my initial thoughts:
- I'm happy to see two new attack spells. My hope is that both will play a frequent role in Sage's DPS gameplay in both AOE and single target scenarios. I cannot deny that I am doubtful of this, but I will withhold my reservations nevertheless.
- AOE Kardia is also a nice addition. I would love for this to become Sage's primary method of healing to better reinforce its proclaimed identity of "healing through DPS." Given how abundant Addersgall is and how spending them restores MP, I am also doubtful that this will take the place of more powerful healing resources like Kerachole and Ixochole which otherwise clash with Sage's identity.
Recommendations before Launch
While there is still a lot of information still left unsaid, I'd like to give my personal recommendations based on the given information about how to approach Sage upon Dawntrail's official launch date. I hope these recommendations are redundant with already made changes that have simply yet to be discussed:
1. Make adjustments to Addersting and Toxikon/Toxikon II to make Addersting an important resource and a regular part of Sage's gameplay. Addersting should be a resource I want to generate, not one I actively avoid. In order for this to be true, the strength of Toxikon and Toxikon II needs to increase drastically, or these should become OGCD attacks like in PVP and from the Endwalker instance battle with Alphinaud as the playable character. Additionally, Addersting generation would need to be restricted in some capacity in order to prevent spamming the generation and spending of Addersting.
2. Reduce the duration of Eukrasian Dosis I, II, and III to 15 seconds, and reduce the cooldown of Phlegma to 20 seconds. Making these already existing attacks more frequent is a fast and easy way to improve the state of Sage's gameplay and could be done in seconds. These in conjecture with the new attacks can do a lot in the way of making Sage out to be the aggressive DPS healer it was marketed as.
3. Consider reworking Pneuma into an actual DPS attack. Sage's apex animation should feel like a powerful tool in their arsenal, but because it is DPS neutral with Dosis III, it just ends up feeling like a glorified Cure III that is rarely used. The healing effects could be taken off Pneuma and placed onto a follow up heal perhaps, but I'd like to see Pneuma become an active part in Sage's damage rotation.
4. Redirect the emphasis of power away from Addergall and into other healing resources that better compliment Sage's identity. For example, perhaps the cooldown of Addersgall should be increased and the MP restoration should be removed and placed elsewhere in Sage's kit in order to redirect the focus on healing style toward things that compliment Sage's identity, such as this new AOE Kardia effect or barrier application.
5. Take inspiration from Gunbreaker when planning for 8.0. Gunbreaker is also not a DPS, but has a playstyle designed to be aggressive and feel like a DPS. Sage should be the same, which is not to say its DPS abilities should look the same, but rather, it should aim to feel like a caster DPS light much like how Gunbreaker feels like a melee DPS light.