Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32

Thread: New gap closers

  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    New gap closers

    I was watching the job action trailer and it looks like the devs are moving away from damage dealing gap closers. At least for faster paced jobs.

    DRG seems to have lost spineshatter dive, DRK has lost plunge and GNB has lost rough divide and they have all been replaced by a new gap closer that looks similar to MNKs thunderclap. RPR’s ingress/egress seem unaffected, NIN’s shukuchi seems to have been changed into more of a backstep since I never saw them turn around (although this could just be job trailer movie magic) and Viper seems to be following the same trend as the others. Samurai didn’t show off theirs but they are already dps neutral due to kenki usage so it’s probably not changed.

    I say only for fast paced jobs because PLD and WAR seem to have kept intervene and onslaught as they were.
    (0)
    Last edited by Cabalabob; 05-17-2024 at 06:38 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I would say it is more for jobs that have/had a high amount of oGCDs. By removing the damage, they remove the need for them to fit into burst windows which starts to free up oGCD slots for other things.

    One thing I do seem to recall reading for all 3 jobs is just how busy their burst window is, because of the number of oGCDs. Especially on DRK.GNB, this could cause an issue as it means less weaving slots, which means you need to move something to get potential defensive cooldowns in that window. DRG just had every slot filled, so it was just plain busy.

    PLD and WAR do not have many oGCDs used for their burst, so they can more easily fit a gap closer in.
    (3)

  3. #3
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,464
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    For the most part I like this change. Using a gap closer at the right time can feel very fun and satisfying, but when there is damage attached to them you're rarely if ever going to do that because you want that damage under your buff window instead.

    What I don't like is that they replaced Spineshatter Dive with a generic dash on DRG. If you want a gap closer on Dragoon, the job all about jumps, why would you make that a dash and not a jump? I would much rather see them just remove the damage from Spineshatter Dive.
    (5)

  4. #4
    Player
    youne's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    70
    Character
    Koh'a Tayuun
    World
    Atomos
    Main Class
    Dragoon Lv 90
    I was really hoping DRG would get a gap closer that was a jump that could be aimed. Alas...

    But yes, while there's no reason a DRG couldn't "jump" horizontally to close distance, I was hoping for a flashier jump-looking move.
    (0)

  5. #5
    Player
    RoadGGG's Avatar
    Join Date
    Feb 2022
    Posts
    26
    Character
    Red R'okamura
    World
    Lamia
    Main Class
    Reaper Lv 90
    I think the removal of plunge and rough divide was a bad take. I get why they did it, but removing abilities really needs to stop.
    (8)

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,404
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I'm hoping the new gap closer is still called Rough Divide because that's iconic to gunbreaker but I like the potential to get defensive cooldowns in. Plus we're getting Lionheart and that's probably going to get weaved in somewhere.
    (0)

  7. #7
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,464
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RoadGGG View Post
    I think the removal of plunge and rough divide was a bad take. I get why they did it, but removing abilities really needs to stop.
    I'm not sure why they didn't just keep those abilities and remove the damage. They were all visually unique and suited the flavor of the job, now they all look identical.
    (5)

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,193
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Spamming gap closers for damage was kinda lame, but at the same time movement based attacks are very cool, and its not good to remove cool things from the game. However, the removal of damage from gap closers should provide the design space to better design space to better communicate to a player that a movement based attack IS for damage, but is risky because it affects their character's movement.
    (2)

  9. #9
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    662
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    God, PLEASE don't get rid of the gap closers. Plunge is one of the coolest looking moves in the game and was one of the reasons I picked up the job way back when.
    (3)

  10. #10
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CidHeiral View Post
    I'm not sure why they didn't just keep those abilities and remove the damage. They were all visually unique and suited the flavor of the job, now they all look identical.
    I think likely due to the fact the animations involve an actual attack. It would honestly look goofy to see a DRK leap at an opponent, slam a huge greatsword down on them and there's absolutely no damage, tactile feedback, or anything.
    I like the plunge animation much more, but I could easily see why they replaced them.
    (2)

Page 1 of 4 1 2 3 ... LastLast