I haven't re-looked at DT Ast since I watched the LL, but I'm really hoping they keep all 6 cards and have something like the following:
Balance = X% Damage Increase
Arrow = Y% Mitigation
Spear = Z potency Heal
Bole = X+2% Crit Chance Buff
Ewer = Y% of max health Shield (stack with SCH/SGE obviously)
Spire = Z+15% potency HOT
It doesn't have to be exactly like that, but I think I would be more okay with the rework provided each hand you draw has the chance to be slightly different from the last. I could see a situation where one minute, you have Damage Card/Shield Card/HOT Card, and then next minute, you have Crit Card/Mit Card/Heal Card.
My numbers are arbitrary, AST may have to give up CU for the mit cards, and I'm not going to go into detail about AOE vs Single Target cards. I just don't remember them going into too much detail about the rework in the LL so I'm holding hope that it's not just going to be a generic damage increase/generic mit/generic heal every single hand.