-Cards repackaged as existing OGCD tools but weaker and inferior in every way possible. Capstone ability which is just CU but 10s longer, or a weaker Temperance.
-A gap closer to a high uptime healer, with a DPS button to press 3 times every 2 minutes.
-A 60s damage button, with AOE Kardia + healing buff to redirect you back to mashing dosis quicker.
-A 2 minute DOT with a capstone ability granting unlimited emergency tactics and stronger regen healing (+ shields?)

What the absolute fuck are they doing? Why split the healers into two camps if you're just going to give each side more abilities of the other? I don't believe for a second encounter design will demand for more healing, so why pick anything else but SCH/SGE in high end content if they still have the strongest mitigations, but now... even stronger regen healing? Oh, and they've buffed tank mitigations yet again to an insane degree, can we just remove healers from DF already?

I'm so done with this role.