Tho the dev said they’re not going to limit anyone’s play style, in reality, we all know that there’ll always be some “strategies” developed by players. Generally, the place of D1 would be designed to have less workload and be assigned to a high-dps job (e.g. SAM).
Of course the strategies aren’t sth you must follow and you may just find another possible way to go with. But when it comes to a “general” situation, it’ll always be good for all to at least have some basic ideas of what would other players practice.
Unfortunately, these strategic things (including jobs’ dps rotation) have no “model answer” by the dev, which might cause the gap among players in terms of play skill.
So just recap my response to this:
//Rather than completely overhauling the job for new players, the most important point is to find ways to narrow the gap between "new players/casual players" and "existing players/hardcore players". //
Set some official guides for the jobs might be a possible attempt to help players be familiar with jobs’ rotation and content battle.
This is only an example that I came up with at the moment. I’m not asking the dev to follow this but they always have their capability and obligation to do more in all aspects of the game.
I assume they're DPS1 and DPS2? I have never seen a macro use those terms, though. Every single macro I have seen have the DPS listed as M1, M2, R1 and R2. Might be a region/data center thing, I guess.
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