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  1. #11
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Olivia_G View Post
    After all these days, what I still can’t understand is that — Why, after these years, did they make all the jobs “easier” for the sake of so-called players’ feedback/needs? Who actually needs this??
    The state of gaming today is all about ''inclusivity'' and making sure absolutely everything in a video game can be accessible. We're not allowed to have jobs with a higher skill floor and ceiling because it'll make new players actually have to improve, which is a risk, since there is a portion of people who just give up at difficulty. Those are paying customers, so obviously SE wants to keep their business.

    The MSQ enjoyer who wants to play the pretty star aesthetic healer and not feel bad they're not good enough, is prioritised over the high-end raiders who have optimised AST and have fell in love with it due to its skill expression and difficulty to mid max its toolkit.

    So here we are. Everything has been streamlined, casualised and homogenised in favour of those newer or bad players. AST, the last healer which had any form of complexity or nuance to it which set it apart from its brethren has now been reworked to feel, at the core, essentially the same as a WHM but with a couple of minute differences. Do you want to afflatus solace or throw a guaranteed card to single target heal that person?

    Utterly disgusting how homogenised this game has become, the healer role especially. Mash one button for 90% of your encounter and occasionally press a OGCD cooldown which is functionally the same as what another healer has. You played AST to have something more exciting to do if no healing was needed? Sorry, we gotta gut it for the casuals because they pay more on the mog station x

    sigh
    (4)
    Last edited by Zaytex; 05-28-2024 at 02:44 PM.