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  1. #11
    Player
    Olivia_G's Avatar
    Join Date
    May 2024
    Posts
    25
    Character
    Olivia Goodfellow
    World
    Durandal
    Main Class
    Bard Lv 50

    DW changes feedback: if I love WHM that much, I’m already playing it

    After all these days, what I still can’t understand is that — Why, after these years, did they make all the jobs “easier” for the sake of so-called players’ feedback/needs? Who actually needs this??

    Certainly, there’re jobs with vastly different difficulty levels (such as BLM). However, the high or low difficulty of a job does not necessarily correlate to the player's skill level. This is simply one way to cater to the preferences of different players.

    Yes, what I’m saying is that, it doesn’t mean that players are worse than other people who can play it well (especially when they won't go to high-end content or some illegal websites). It can just mean they’re a happier player or a busy person who can’t play this game for so much time.

    And if they start playing AST and find that they can’t handle the card system, they can just ignore it. If that’s not a savage nor ultimate, no one will care abt it. In fact, most DPSs barely notice it unless they’ve an AST fd. Even if they’re playing extreme, I don't believe many people would really mind if they haven't used any cards (of course, people might blacklist them afterward, but they won’t realize it, right?). It’s fine.

    Getting back to the topic, for beginners or players with limited time, "simple jobs" can surely be an appropriate choice. They can experience the core enjoyment of the game and play without too much stress. On the other hand, challenging jobs are an attractive option for dedicated gamers and players who enjoy a challenge. By having both simple and difficult job options coexist, the game can provide a more inclusive and enriching experience.

    Or let me say it clearly, if I love WHM that much, I’m already playing it. No need to make any other jobs becoming WHM, thanks.

    Rather than completely overhauling the job for new players, the most important point is to find ways to narrow the gap between "new players/casual players" and "existing players/hardcore players". For example, putting sth like "the Hall of the Novice" for endgame content in the game, or providing guides or tutorial videos similar to what Yoshi-P did for BLM, could be more appropriate for adjusting the learning curve for new players to reach endgame content.

    If players want to play AST so much bc it’s beautiful but then complain that it’s too hard to understand, the best way is to teach them how to learn and practice. Ruining a Job is never an appropriate way.

    In EW, They’ve made the worst possible changes to the ShB system, letting many players complain abt the so-called RNG issues, and finally we’ve got the RNG being totally removed.
    No matter who did this, I think that staff should be members of Mensa. That staff must be a strategist.

    And finally, to make it easier for the team to treat me as a player with feedback: I can accept HW, SB, ShB system or any AST with an adjustable RNG system, but DT AST? No, thanks
    (10)
    Last edited by Olivia_G; 05-28-2024 at 11:07 AM. Reason: I typed DT as DW _:3