The thing you're missing here is how the 2min meta functions. With a 60s cooldown on draw, you're going to draw and play the dps card in your opener. Then you're going to draw at 60s, and hold that card until the 2min burst, and then play/draw/play. Meaning there's still no adaptability required. It'll be card melee, and then card ranged and melee at the same time every 2 minutes for the rest of the fight.