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  1. #1
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,756
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I don't get that sense. It was already gutted, this seems like them walking it back and putting flavor back in to me. Every card being balance was boring.
    (8)

  2. #2
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fawkes View Post
    I don't get that sense. It was already gutted, this seems like them walking it back and putting flavor back in to me. Every card being balance was boring.
    Maybe, but at least they were recognizable as cards. You had to actually react to the ones you got and think about where they went. This is just aetherflow with a new coat of paint and more restrictive usages. Which means in basically every fight you know where they're going to go without any kind of on the fly decision making. And without a way to burn cards you don't need for damage like SCH you're going to be overwriting or just throwing away cards a lot considering most fights won't require crazy amounts of healing/mitigation or the casuals will get mad.
    (5)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  3. #3
    Player
    RodP's Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Rod Seigher
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Thank you all for the support in general, it feels good knowing people feel the same way.

    Quote Originally Posted by Kissune View Post
    What you have shown is not cards. There might still be draw in the game, there might still be play in the game, there might still be minor arcana but these are not cards. They don't evoke the feeling of mastering your reaction and on the fly planning, they don't make me feel like I'm moving and shifting cards around to get them in the right place at the right time, they feel like the exact same mitigation and healing buttons every healer has been working with since its inception. Like... Astrologian used to be about using your cards in the best way for any possible outcome of draw. Now? The LL talked so much about having 'the perfect card for the situation', when that could not be further from the truth. Instead, you're just trying to find the situation for the card. A card that heals is no different than lustrate. A card that mitigates is no different than aquaveil. A card that amps healing is no different than krasis. Because they're predictable, and streamlined, and duller than ever.
    That's exactly how it feels. It doesn't feel like cards, it feels like one damage buff, one defense buff and a heal every minute, I want a fast-pace buffer, you already have shields and heals in the rest of the kit and other healers have access to that, we need something more unique for the cards.

    Quote Originally Posted by VictorSpoils View Post
    Cards aside, fishing for a 5% personal damage buff won't be missed.
    100% agree, that needed to go, but I think this is worse.

    Quote Originally Posted by Fawkes View Post
    I don't get that sense. It was already gutted, this seems like them walking it back and putting flavor back in to me. Every card being balance was boring.
    I agree that every card giving damage is boring, but at least it was fast and complex, and the new ones seem to be balance, (old) bole and... A heal? That's beyond boring, we have plenty of that already.
    (9)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fawkes View Post
    I don't get that sense. It was already gutted, this seems like them walking it back and putting flavor back in to me. Every card being balance was boring.
    This isn't making Cards not just Balance, though. It's removing Cards and then limiting a selection of irrelevant utility CDs to alternations between Ladynix and Lordhamut, with mere "Card" skins.
    (2)

  5. #5
    Player
    KanataNanaya's Avatar
    Join Date
    Oct 2016
    Posts
    47
    Character
    Kanata Nanaya
    World
    Tonberry
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fawkes View Post
    I don't get that sense. It was already gutted, this seems like them walking it back and putting flavor back in to me. Every card being balance was boring.
    It was boring for sure, but once you put DT card into realistic situation, you went from 6 balance to 2 balance and 4 duds.
    Up to extreme trials, i don't think you can ever use all of your healing tools, ever. especially when there's a 2nd healer with you.
    From Savage and up, you might get uses out of it for prog when people make too much mistakes, but even then, in most cases, you dont. because too much mistakes means wipe anyway. no amount of 10% mit or 1000 potency insta heal gonna cover all of that.

    I loved Boles, ewer and Spire back in the day, they were duds but they have their uses, and if you dont need it you can still change it to something else, like royal road or raw damage.
    Now? I bet you can safely remove the MIT/Heal cards play buttons from your keyboard and do everything on par with top players doing other jobs.

    because like it or not, throwing a card out is still one animation, GCD or oGCD. you are still losing a malefic. Overheal/mit is still a bad thing to do.'

    edit: tbh though? Except the "half of your unique kit is useless" part? assuming potency is on par:
    DT card = 2 balance every 120s is kindda better than 1 balance every 30s. because they are both boring as hell. DT is just less often than the EW cards.
    (3)
    Last edited by KanataNanaya; 05-31-2024 at 03:06 AM.