
Originally Posted by
RodP
if you want a job to change because it's too hard, then maybe it just isn't for you, if you like the aesthetic but don't like the playstyle, those who like it don't have to suffer the changes because of you, and honestly, you can play pretty much however you like in casual content, those who play the job at a high level should have more of a say, as they have the knowledge and play it how it was intended to begin with.
Sorry if it sounds rude, but this is the kind of mentality that has driven the job to changes that only appeal to people who complain that it's hard and those of us who love it for what it is and currently play it are left out. What they showed just isn't AST anymore. It needs to be fast, complex and has to keep you thinking, drawing cards every minute won't do that for me.
I didn't like Astrodyne, heck, I don't love the randomness that much, it just needs to be complex and fast-paced in a way that makes sense with the lore, and those changes don't look like that.
We need a rework, but that ain't it.