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  1. #151
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    My miscalculation. But still bad design
    (0)

  2. #152
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    So you get an Umbral draw first right? And Lady of Crowns is a heal that goes with Umbral Draw. So you never get Lord of Thorns for your 2 min burst? Did I get that right?
    (0)

  3. #153
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    So you get an Umbral draw first right? And Lady of Crowns is a heal that goes with Umbral Draw. So you never get Lord of Thorns for your 2 min burst? Did I get that right?
    From what I'm hearing, you go into the dungeon with a set of cards + Lord of Crowns fully loaded. So that shouldn't be an issue when aligning for your burst in trials/raids.
    (0)

  4. #154
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    So you get an Umbral draw first right? And Lady of Crowns is a heal that goes with Umbral Draw. So you never get Lord of Thorns for your 2 min burst? Did I get that right?
    Looks like you start with Astral cards preloaded, and your first draw is the Umbral set. That'll mean you'll draw Astral set during odd minutes and sit on the balance/lord until your burst phase.
    (3)

  5. #155
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    926
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    -No Lightspeed buff
    -No adjustment to MP restoration despite Draw's CD doubled and Astrodyne gone
    -Card damage buffs are the same despite Draw's CD doubled, and other card effects are similarly weak (how often does a single-target 10% healing buff really save someone?)
    -No actual new actions (92/96/100 are upgrades) yet no reduction in buttons either
    -Synastry, Horoscope, Celestial Intersection are unchanged (CI and Spire both give 400p shields to one person, could they not be one button that gives a 6-800p shield? Or make one of those actions spread a card's effects to the party?)
    -Still only one ED charge until 78

    Feels like it's already being set up to get buffed in 7.1 or sooner.
    (1)

  6. #156
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Cards are about what I was expecting, MP issues may indeed be on the horizon but I'm sure it'll end up patched. I still remember on SHB drop when many AST could not heal the dungeons that was great, actually was nice to feel more engaged with the healing there honestly! I prefer these cards over EW ones still, I will now ask for the next two years for some card manipulation and time mechanics added for 8.0! At least in the meantime I can enjoy my old main again. Looking like lightspeed won't be mandatory for burst so we can actually use it for movement again or clutch rez which is nice.

    Across the board we got fairly few new actions for many jobs and it's about what I was expecting. For some I am glad the playstyle will be similar such as RPR. Others I like the changes like BLM or MNK. Hoping 8.0 gives us a decent shake up because it is a little sad to keep my DRK benched another two years after putting it down in SHB. Lookin forward to seeing how slow crit blm is in DT also.
    (2)

  7. #157
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    926
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Draw will probably replenish 20% like SCH, or each Play gives 5% too. Doubt anything else gets changed in the meantime though.
    (0)

  8. #158
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Draw will probably replenish 20% like SCH, or each Play gives 5% too. Doubt anything else gets changed in the meantime though.
    Astral/Umbral draw only restores 5% of mana with the current information we have. No Play skill recovers mp.
    (1)

  9. #159
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    926
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rehayem View Post
    Astral/Umbral draw only restores 5% of mana with the current information we have. No Play skill recovers mp.
    Exactly, and this is most likely an oversight.
    (2)

  10. #160
    Player
    knaveofcups's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Sumiya Dalamiq
    World
    Faerie
    Main Class
    Bard Lv 90
    this is not great. i don’t have anything constructive to say that hasn’t already been said, just posting through my feelings and adding another dissenting voice. I hope they either reconsider this or make draw have a shorter recast so we can draw more cards for more mp and still keep some semblance of a 1min “burst“ by actually having a card to play at 60s.

    other things they could do that would make this maybe, sorta, potentially not terrible:
    - randomize which damage card is pulled into astral/umbral draw. I know this conflicts with the card elemental correspondences, but honestly who cares
    - damage % increase is the only thing here that is always useful but it’s also so boring. why not have a card that’s like a tiny haima with vengeance that activates when a certain amount of damage is taken? wouldn’t have to be just for tanks, you could throw it on a caster during a bleedwide or multihit or something. putting effects like this on the mit card for ex would make it something you’d want to use on someone every draw to squeeze out a tiny amount of extra dps, even if the mit is far from necessary
    - give us some way to consume remaining heal/shield cards if we don’t need them, otherwise they will either go unused or thrown around haphazardly before draw is back up. we could either consume them for a spear/balance, randomly chosen, or maybe a lord
    - mp card?

    just coping and spitballing here. i doubt this version of astro is here to stay since feedback has been negative (from what I can tell??)
    (2)
    Last edited by knaveofcups; 06-07-2024 at 05:34 AM.

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