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  1. #41
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,488
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rekh View Post
    That "bahamut's" way out of left field. Is this like a random request by someone in the dev team? Would really like to know the logic behind this.
    I love Bahamut in general, and this one is cool-looking, but personally I was kinda hoping for Shinryu if it was going to be another dragon. lol I’m sure that would’ve gotten some groans and complaints too though!

    But yeah, the ones I’ve seen requested the most for a demi are Alexander and Odin… they pull things from other FF games all the time, that’s part of the nostalgia factor for veterans of the series. But I don’t think I ever saw anyone requesting this one…
    (1)

  2. #42
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shikiseki View Post
    I think as a foundation it served a good purpose until you realize how much potential the kit had but they focused on the wrong thing first (adding a demi in the form of bahamut2? but I digress)

    If you realize that if you would have added just 1 additional gemshine summon into the mix, you could have already shaken the decisionmaking within the fixed 1 minute window: Do I fully use 3 gem summons? do I use all 4 of them but which one would you cut short? Or even have Shiva being one gemshine phase you cannot get out of until it's completely over due to the method of summoning being different - so many options! After that you add the 5th and 6th gem summon, each time expanding the possibilities even further

    On top of that, you could introduce each gem summon to give an astral or umbral seal which will determine the demi summoning outcome like:
    3 Astral nodes --> Bahamut
    3 Umbral nodes --> Phoenix
    2 A / 1 U nodes --> Odin
    2 U / 1 A nodes --> Alexander

    this idea alone would basically carry you as buildingblock until 10.0 as you can easily expand it which not only gives you even more summoning but also high decision making depening on the situation you're in as you suddenly not only have a variance in how many gemshine summons you summon but on what demi you ultimately want next in the line, all hopefully serving a different flavour while being identical in damage
    It's honestly so insulting to see this kind of potential they have sitting there for this job and they just refuse to put any effort into it. Like all they could be bothered to do for this entire new expansion is shove a new Bahamut animation into the exact same current rotation and one additional button press for the 2 minute window. Absolute laziness and lack of pride in their own game.


    Your idea is spot on though and something I've thought of too since I first saw the EW rotation. Adding the three egis everyone's been begging for for 8 years allows us to use the lore-based Umbral/Astral designation to pop big Demi Summons which is just a vastly more engaging job mechanic than "chose first egi, choose second egi, repeat same buttons for one minute."
    (8)

  3. #43
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    While I find solar Bahamut visually appealing, I don't think adding in yet another demi summon was a great idea for this expansion. The only difference between it and our regular Bahamut seems to be whatever that ability is they use after Bahamut has left, and I honestly can't tell what its supposed to do. There was a real oppurtunity here to add more to the SMN job and really fill it out but we seem to have gotten very little other than a new fester, whatever that follow up was to Ruin III and another demi phase of a summon we already have. I was also really hoping to leave Ruin III behind, I am so sick of seeing and hearing it.
    (2)

  4. #44
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Meanwhile 22 years ago..........



    List of all 22 FFXI Summons:

    AVATARS:
    1. Carbuncle
    2. Fenrir
    3. Ifrit
    4. Titan
    5. Leviathan
    6. Garuda
    7. Shiva
    8. Ramuh
    9. Diabolos
    10. Cait Sith
    11. Siren
    12. Atomos
    13. Alexander
    14. Odin

    ELEMENTALS:
    1. Fire Spirit
    2. Ice Spirit
    3. Air Spirit
    4. Earth Spirit
    5. Thunder Spirit
    6. Water Spirit
    7. Light Spirit
    8. Dark Spirit
    (12)

  5. #45
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Don't forget, they are pets. We have full control of the Avatars while the Elementals have their own AI, like how the Automaton Queen/Esteem acts on its own, minus the timed duration.
    (2)

  6. #46
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Strange timeline we live in when Blue Mage is more Summoner then Summoner. And Summoner is more a Draconic Sorcerer. 6 summons as opposed to 19 is kind of a sad joke.

    Blue Mage Summon Attack list

    Song of Torment - Siren
    Feather Rain - Garuda
    Eruption - Ifrit
    Mountain Buster - Titan
    Shock Strike - Ramuh
    Glass Dance - Shiva
    Veil of the Whorl - Leviathan
    Perpetual Ray - Alexander
    Surpanakha - Ravana
    Quasar - The Goddess
    J Kick - Brute Justice
    Cold Fog - Mist Dragon
    Stotram - Lakshmi
    Chelonian Gate - Genbu
    Choco Meteor - Chocobo
    Phantom Flurry - Suzaku
    Nightbloom - Tsukuyomi
    Being Mortal - Titania
    Dimensional Shift - Eden

    I really think if SMN got Mist Dragon(iconic FF4 only summon) or Valefor(iconic FF10 summon) people would of been happy. If they really wanted to do another Bahamut they should of had us get regular Bahamut in Stormblood, Neo Bahamut in Shadowbringers, Bahamut Zero in Endwalker and then Solar Bahamut in Dawntrail.

    What we should of got: 2nd set of gem summons with Ramuh, Shiva, Leviathan with a Capstone summon that would of been a XIV original or Odin or Alexander.

    What we got: Bahamut Glamour.

    Feels like they phoned it in for Dawntrail. And then they throw in Moogle and Madeen to Pictomancer for extra measure.
    (10)

  7. #47
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by rawker View Post
    Sure... let's ignore FFXI SMN exists. It is a pet job. The egis of ARR up to HW is expected as you do not expect to summon primals at 50. They started with Bahamut at 70. I was fine with that but no.. they made the egis and carbuncle do nothing. Took out the pet management and then the disrespect up to DT. It is not acceptable. If you didn't like the pet management, it's fine.. but rejoicing to the point they removed it and then give a blanket statement of feeling sorry for people who thoroughly enjoyed old summoner is just insulting. If you truly are sorry you will not follow up with a shallow statement of feeling sorry and just keep your praising of the new summoner.

    Edit.. btw, before being able to summon the big ones, you have elemental spirits you have no control of what they cast, have atrocious perpetuation costs and the only thing you could summon that isn't an elemental spirit was.... Carbuncle. You fight with Carbuncle in the trials to be able to summon Ifrit, Shiva, Garuda, etc... that's what's expected in FFXIV... but no.. this gutted version of SMN is clearly a downgrade... oh wait Yuna on FFX also summons Aeons as pets. Funny
    My only praise of the the removal of XIV's old summoner was the dot mechanic. I agree with your statement though, that a blanket statement like removal of other aspects of the job then add an apology at the end is insulting. That's not my intention as I am genuinely sad to see anyone lose a job that they had fun with as I experienced that during iterations of XIV's job streamline / update as well. I didn't mean to say there were no positives to the old XIV summoner, just that I truly do detest the dots from the old job being tacked onto the very traditional / classic job of FF Summoner. Even in that, I completely concede that's a closeminded / old way of thinking. There could definitely be ways bring in new additions to the traditional class that I would never have thought of as "summoner." I think a better statement would be, I want to see the traditional summoner first (all the summons, not just a bahamut mage) before seeing them adjust what I have seen as classic summoner. Probably an even better statement would be to see both at the same time. Either way, just some thoughts out loud.

    I loved FFXI summoner for the era that was in. Of course, that idea would need to be updated, and there have been so many exceptional posts in this thread alone that could do that. I truly hope SE is listening, because this thread along with the others in response to the job trailer alone could truly make this job shine.
    (0)
    Last edited by LittleArrow; 05-23-2024 at 02:26 AM.

  8. #48
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shikiseki View Post
    I think as a foundation it served a good purpose until you realize how much potential the kit had but they focused on the wrong thing first (adding a demi in the form of bahamut2? but I digress)

    If you realize that if you would have added just 1 additional gemshine summon into the mix, you could have already shaken the decisionmaking within the fixed 1 minute window: Do I fully use 3 gem summons? do I use all 4 of them but which one would you cut short? Or even have Shiva being one gemshine phase you cannot get out of until it's completely over due to the method of summoning being different - so many options! After that you add the 5th and 6th gem summon, each time expanding the possibilities even further

    On top of that, you could introduce each gem summon to give an astral or umbral seal which will determine the demi summoning outcome like:
    3 Astral nodes --> Bahamut
    3 Umbral nodes --> Phoenix
    2 A / 1 U nodes --> Odin
    2 U / 1 A nodes --> Alexander

    this idea alone would basically carry you as buildingblock until 10.0 as you can easily expand it which not only gives you even more summoning but also high decision making depening on the situation you're in as you suddenly not only have a variance in how many gemshine summons you summon but on what demi you ultimately want next in the line, all hopefully serving a different flavour while being identical in damage
    Such an amazing idea! I would love to see this added to smn.
    (1)

  9. #49
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    As a 3.0-5.58 summoner enjoyer I’ll throw this out there: Bringing DoT management back to summoner would add so much more for the devs to build on it’s insane. Dots and Levi/shiva/ramuh would as well. Examples:

    Tri-disaster costs an aetherflow and applies both dots.

    Shiva gets one astral flow ability and it freezes the duration of your DoTs but they keep dealing damage.

    Leviathan’s tidal wave spreads dots to nearby enemies.

    One of Ramuh’s spells consumes DoT’s durations but grants you an aetherflow.

    Reapplying your DoT’s while Phoenix is out causes each tick of DoT damage to heal the party for a tiny bit.

    Using tridisaster while bahamut is out amplifies their damage.

    Manually reapplying your dots while solar bahamut is out causes each of SB’s attacks to grant you an aetherflow.

    Titan’s attacks deal extra damage if your main target isn’t under the effect of your DoT’s.

    Basic stuff like that wouldn’t meaningfully increase the skill floor but would tremendously raise the skill ceiling. These would keep the current job fantasy and core gameplay intact while bringing back elements that old enjoyers of summoner loved.
    (3)

  10. #50
    Player
    My77rh's Avatar
    Join Date
    Jun 2024
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Nimeme Nime
    World
    Phantom
    Main Class
    Summoner Lv 100
    I am a new player, but I started with Summoner about 4 months ago and it did disappoint me a little when Y'mitra mentioned Ramuh-egi, but we didn't get that.
    (2)

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