Results -9 to 0 of 53

Threaded View

  1. #20
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by faiarrow View Post
    Given we used to actually get lore in the job quests, the things they stopped doing to give us the unified role quests to lessen the burden on the development cycle having to write quests for all the jobs, I doubt this. We have no lore for Phoenix and its trance beyond just '[finger guns] carteneau!' and Binding Coils if you do it since it's an optional raid series. Unless we get a sentence about it in the eventual 4th Encyclopaedia I highly doubt we're getting more beyond the casual PLL mention of 'this is more like what actual original bahamut was' and maybe a tiny bit of lore allusion in the tooltip.



    I really wish I could have your level of optimism, and respectfully I do appreciate you're trying to make people see a light to what feels like the endless tunnel of gloom most long-term SMN players have had, however since the job has been unfun to play since 6.0 it's a bitter pill to swallow having to wait to see how further butchered it will be. Again, it LOOKS great, but we could have gotten so much better with an actual 2nd gem cycle between Bahamut and Phoenix with other summons, some risk-reward with how you cycle through particular gems for single/aoe buffs in burst phase, anything beyond the monotonous 1-2-3-Burst-1-2-3-Burst where 2/3 gems feel pitiful in damage.

    "But the lore says we reached our aetherwell cap after Garuda thus can't imbue further summon essences" is the weakest excuse in a game that has, constantly, retconned major plot points before given its breaking this rule already with Solar Bahamut existing.
    I 100% respect your opinion, but that's what it is, an opinion. [EDIT] And my defense of the class is my opinion also.

    I'm sorry that you find the job unfun. I really do feel bad for those that loved the way the job was before, but I'll never agree that the previous summoner was summoner - it wasn't. No summoner in any final fantasy has been that. Yoshi has stated it was essentially a FF reflavor of warlock from wow. I want FFXIV to bring a job that will make previous summoners happy. There are LOADS of debuffers in the FF games to choose from. I'm really hoping for that.

    However, the current summoner IS fun, imo. Not every job has to have the complexity of old school XIV summoner. There are many jobs that I would say keep you on your toes. It's not a fix, and it's not an answer to the criticisms previous summoner players have, but I will always defend current summoner. I agree it needs to be built on. I'm gutted they didn't add more summons to the Phoenix phase. I do think there could be incredibly fun complexity to the job, but I will continue to absolutely enjoy watching these summons wreck monsters.
    (4)
    Last edited by LittleArrow; 05-18-2024 at 06:44 PM.