The Premise of the Question was: If one those 2 things would be removed, what would you choose^^
I recently saw Viper and that they have Flank and Rear at the start of their Skillnames (on those which are Postionals) and I'm like: "..Cool!" *True North*
Ah, so about that.
True North is still on a 45 second recast as per the tour notes. Dreadwinder, which initiates your twinblade combo of positional (flank/rear) - mandatory doubleweave - opposite positional - mandatory reverse doubleweave, is on a 40 second recast. You'll also be using this combo specifically to realign your buffs just before Double Reawaken to keep them from falling off. So no, on average you will not be using True North to bypass this. They learnt their lesson from Gluttony.
It creates an interesting question around keybinds though, because you ideally want four connected buttons on the same row that you can glissando in both directions while being able to pivot on your strafe keys. I almost wish I used a split keyboard setup instead of keyboard and mouse.
I play with a Controller, does that answer your question?^^
and yeah, maybe True North doesn't cover everything but most and that's enough, looking at those Numbers I guess it will be kinda like DRG in a way..
though my prepared Viper Glamour is sooo good qq
I will always ignore positionals so for sure positionals. I have true north on my action bars and I don't even know why. I've never used it and never will.
I don't think they'll axe dots simply because it's a foundation to make a new job upon. They might diminish (even further) for everybody else, though.
Positionals, however... yeah, I can see that on the chopping block. I personally LIKE the idea of positionals, I just don't think it's good with the innate server lag that XIV has, so I wouldn't miss it.
Ideally IF positionals remains, they need to do 2 things with them: 1) Add a visual cue that you actually hit the positional 2) Buff their potencies a LOT, so hitting them actually make a dent of difference for people other than speedrunners
well True North let's you ignore the skill's positional requirements but granting you the positional bonus damage^^
so True North may contribute to boost your damage^^
I think the Problem is that FFXIV doesn't respect Positionals: You have save spots, the Boss turns around for a targetted AoE (or whatever), The Tank turns the Boss for whatever reason, The Boss runs to the Center doing stuff, the hitbox of the Boss is too big or the Target doesn't even has a flank/rear like in PotD/HoH/Eureka/Bozja/DR(S)/Zadnor&that Syrcus Catabombs thing they added in Endwalker.. + True North which nullifies Positionals anyway...I don't think they'll axe dots simply because it's a foundation to make a new job upon. They might diminish (even further) for everybody else, though.
Positionals, however... yeah, I can see that on the chopping block. I personally LIKE the idea of positionals, I just don't think it's good with the innate server lag that XIV has, so I wouldn't miss it.
you mean like Xenoblade 1 Definitive Edition does with an Exclamation Mark Symbol when your Ability is recommended to use? yeah that would be cool but the difference is Xenoblade (All Games) respect Positionals and FFXIV doesn't^^;
though speaking of Xenoblade, in those Games you also interact more with the Opponent, mainly topple and break them, which make Positionals easier to hit^^
In FFXIV you just decrease the Opponents Lifebar and maybe interrupt a cast but that's it and then the Boss turns again..
Why not instead of True North just incorporate True North's Effect in major abilities such as "Perfect Balance", "Trick Attack", "Meikyo Shisui", "Guttony" and "Life Surge or Lance Charge". That way you reduce the Button bloat by 1 and still keep positional because they are rewarding.
Depends on the particular job. For monk, I'm fine with the changes to the combo. Because now instead of tracking two buffs and a debuff on my buff bar and the enemy's, all the info for which combo I need to use next is consolidated on my job gauge in DT. So I'm fine with letting go of the dot there.
I wonder if a stagger mechanic like in FF7 Remake would do well somehow in FFXIV... Well, maybe not unless they change the fights to be not so scripted.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.