Quote Originally Posted by SeverianLyonesse View Post
I would make positionals more job-specific as mentioned in my previous post. SAM (front), MNK (front/flanking), DRG (flanking), RPR (5 yalms), NIN (rear), VPR (rear/flanking). Mostly to remove senseless samey positional dancing.
Nitpicks:

A positional by itself is not gameplay unless one's target frequently rotates to force movement to return to that positional. It's the changing between positions that causes gameplay. That "dancing" IS the gameplay, and what most melee players enjoy.

They're "samey" only in that because there are only two positions that do not cause death by cleave and you need multiple in order to have places to move between, they will all use 100% of the available positionals, even if at different types and with different manners of control (bankable oGCD, bankable combo path, simultaneous choice, no control, etc.).

Nor is "5 yalms" a position. That's a 67% longer melee range that would make Reaper even less constrained as it air-swipes from 2+ scythe's away.

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Quote Originally Posted by SeverianLyonesse View Post
I refuse to answer that. I think you are shifting the Overton window into even worse territory by proposing the question in the first place.
100% agreed.