Quote Originally Posted by Bright-Flower View Post
Changing positional like that, such as giving dragoon only flank and ninja only behind I think could work fine.

Reaper being '5 yalms' I feel would be trickier to determine if you're at the right range or too close etc. Positions are made easily readable now by the target circle but I feel this would be clunky.

Giving samurai incentive to stand in front of bosses during regular parts of their rotation I think is just a bad idea. Flavor wise I get it but encounter design wise you're just asking to see a lot more samurai taking vuln stcks or dying to boss cleaves etc.
Reaper could have a visual range aid in its skills to estimate 5 yalms, although I also wouldn't mind if Reaper had no positionals whatsoever. Not every melee job *needs* positionals, I just think while we are considering the idea the "polearm" jobs (RPR/DRG) could maybe look at "tipping" positionals as an option.

Maybe SAM and MNK should be the jobs without positionals, then. I think positionals make even less sense on the Striking jobs flavor-wise, with it only barely making sense for MNK's twitchy stance-dancing. To be clear, I think even if a job did have a "front" positional bonus, it would be more of a risk-reward skill and not something you would expect to see as part of their typical rotation.