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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Battler-Ushiromiya View Post
    Unfathomably based
    You're probably being sarcastic but it actually is. I prefer to focus on mechanics of the encounter and the flow of the rotation itself. I never found the positional part of the game to be engaging in an enjoyable way. It's either easy, messes up mechanics, or results in lost damage because the boss gets turned randomly or from a mechanic.

    If more players just ignore positionals and don't use true north, they're more likely to remove them from certain if not all jobs. Maybe they can do something to make them feel worthwhile, but the amount of boss spinning that happens in hard content makes it just feel like a nuisance. There is no different animation or sound, there is no feedback at all, it just feels like a pointless optimization that gets in the way of encounter design.

    Quote Originally Posted by RyuuZero View Post
    well True North let's you ignore the skill's positional requirements but granting you the positional bonus damage^^
    so True North may contribute to boost your damage^^
    Sure, but 1) I play with damage numbers off, 2) I don't care about 40 potency enough to add another button to my rotation every 45 seconds at specific timings. If I am doing mechanics and my rotation properly, I am already contributing more than enough. Especially as dragoon where you only have 1 flank positional. I am missing 40 potency in 10 gcds, which is 2070 vs 2110. 1.9% potency lost. Big whoop. "It adds up!!!" that's fine. People will randomly parse me and I'll do slightly less better than people who are using addons like noclippy or alexander to cheat their parse at the top.
    (1)
    Last edited by HikariKurosawa; 06-13-2024 at 05:26 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    You're probably being sarcastic but it actually is. I prefer to focus on mechanics of the encounter and the flow of the rotation itself.
    I can't imagine having such a low tolerance for cognitive load that I'd have to pick one or the other, but --if you're not trolling-- you do you I guess.
    (11)

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Shurrikhan View Post
    I can't imagine having such a low tolerance for cognitive load that I'd have to pick one or the other, but --if you're not trolling-- you do you I guess.
    I play video games to have fun, I don't find positionals fun or rewarding in any way. Why would I do something I don't find enjoyable for a miniscule gain of 1.9% potency? I will do me, and you can do you. Some people are less submissive than others.
    (1)

  4. #4
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    If I am doing mechanics and my rotation properly, I am already contributing more than enough. Especially as dragoon where you only have 1 flank positional. I am missing 40 potency in 10 gcds, which is 2070 vs 2110. 1.9% potency lost. Big whoop. "It adds up!!!" that's fine. People will randomly parse me and I'll do slightly less better than people who are using addons like noclippy or alexander to cheat their parse at the top.
    and I totally agree, I rather would do all the mechanics right and do the rotation instead of running around to hit the correct positional all the time, while I'm not opposed about positionals.. again why did they removed Positionals from Monk!?
    why can't have the option for this positional depended playstyle?.. though.. speaking of Dragoon... remember Impaler? (or what that skill was called) from ARR? that Combo Opener that only combo'd if you hit the target from the rear?? xDD Now THAT! was a Positional! But yeah with True North Positionals feel like a relic from the past. at least for me
    (0)

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